https://processing.org/reference/libraries
官網函式庫
week12_1(isplaying)
//week12_01_libraries_sound_isplaying
//https://processing.org/reference/libraries ctrl+f sound
//放入聲音mp3
import processing.sound.*;
SoundFile sound1,sound2;
int playing = 2;
void setup(){
size(640,360);
background(255,100,100);
sound1 = new SoundFile(this,"Intro Song_Final.mp3");
sound2 = new SoundFile(this,"In Game Music.mp3");
}
void draw(){
if(sound1.isPlaying()){
playing = 1;
}else if(sound2.isPlaying()){
playing = 2;
}else{
if(playing==1) sound2.play();
else sound1.play();
}
}
week12_2(函數線)
//week12_02_bezier_sample
size(500,500);
noFill();
stroke(255,102,0);
line(340,80,40,40);
line(360,360,60,320);
stroke(0,0,0);
bezier(340,80,40,40,360,360,60,320);
week12_3(函數線移動)
//week12_03_bezier_1331_equation
void setup() {
size(500, 500);
}
PVector p0 = new PVector(340,80);
PVector p1 = new PVector(40,40);
PVector p2 = new PVector(360,360);
PVector p3 = new PVector(60,320);
float t =0.0;
void draw() {
background(250, 150, 150);
noFill();
stroke(255, 102, 0);
line(340, 80, 40, 40);
line(360, 360, 60, 320);
stroke(0, 0, 0);
bezier(340, 80, 40, 40, 360, 360, 60, 320);
float x = p0.x*(1-t)*(1-t)*(1-t) + 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t;
float y = p0.y*(1-t)*(1-t)*(1-t) + 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t;
ellipse(x,y,10,10);
}
void mouseDragged(){
t += 0.01 * (mouseX - pmouseX);
}
week12_4(函數線球生成)
//week12_04_bezier_fo_t
void setup() {
size(500, 500);
}
PVector p0 = new PVector(120, 80);
PVector p1 = new PVector(320, 20);
PVector p2 = new PVector(320, 300);
PVector p3 = new PVector(120, 300);
float t0 =0.0;
void draw() {
background(255, 255, 100);
noFill();
stroke(255, 102, 0);
line(120, 80, 320, 20);
line(320, 300, 120, 300);
stroke(0, 0, 0);
bezier(120, 80, 320, 20, 320, 300, 120, 300);
for (float t =t0; t>=0; t-=0.025) {
float x = p0.x*(1-t)*(1-t)*(1-t) + 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t;
float y = p0.y*(1-t)*(1-t)*(1-t) + 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t;
ellipse(x, y, 10, 10);
}
}
void mouseDragged() {
t0 += 0.01 * (mouseX - pmouseX);
}
week12_5(CALSS)
//week12_05_bezier_class_ball
void setup() {
size(500, 500);
}
PVector p0 = new PVector(120, 80);
PVector p1 = new PVector(320, 20);
PVector p2 = new PVector(320, 300);
PVector p3 = new PVector(120, 300);
float t0 =0.0;
void draw() {
background(255, 255, 100);
noFill();
stroke(255, 102, 0);
line(120, 80, 320, 20);
line(320, 300, 120, 300);
stroke(0, 0, 0);
bezier(120, 80, 320, 20, 320, 300, 120, 300);
for (float t =t0; t>=0; t-=0.025) {
float x = p0.x*(1-t)*(1-t)*(1-t) + 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t;
float y = p0.y*(1-t)*(1-t)*(1-t) + 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t;
ellipse(x, y, 10, 10);
}
}
void mouseDragged() {
t0 += 0.01 * (mouseX - pmouseX);
}
class Ball {
PVector p0, p1, p2, p3;
float t = 0.0;
Ball(PVector _p0, PVector _p1, PVector _p2, PVector _p3) {
p0=_p0;
p1=_p1;
p2=_p2;
p3=_p3;
}
void draw() {
float x = p0.x*(1-t)*(1-t)*(1-t) + 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t;
float y = p0.y*(1-t)*(1-t)*(1-t) + 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t;
ellipse(x, y, 10, 10);
t+=0.001;
}
}
week12_6(ball add remove)
//week12_06_Arraylist_add_remove
void setup() {
size(500, 500);
}
PVector p0 = new PVector(120, 80);
PVector p1 = new PVector(320, 20);
PVector p2 = new PVector(320, 300);
PVector p3 = new PVector(120, 300);
float t0 =0.0;
ArrayList<Ball> balls = new ArrayList<Ball>();
void draw() {
background(255, 255, 100);
noFill();
stroke(255, 102, 0);
line(120, 80, 320, 20);
line(320, 300, 120, 300);
stroke(0, 0, 0);
bezier(120, 80, 320, 20, 320, 300, 120, 300);
for (Ball ball : balls) {
ball.draw();
}
if(frameCount%20==0) {
balls.add(new Ball(p0,p1,p2,p3));
println(balls.size());
}
if(balls.size()>0 && balls.get(0).t>1.0)balls.remove(0);
}
void mouseDragged() {
t0 += 0.01 * (mouseX - pmouseX);
}
class Ball {
PVector p0, p1, p2, p3;
float t = 0.0;
Ball(PVector _p0, PVector _p1, PVector _p2, PVector _p3) {
p0=_p0;
p1=_p1;
p2=_p2;
p3=_p3;
}
void draw() {
float x = p0.x*(1-t)*(1-t)*(1-t) + 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t;
float y = p0.y*(1-t)*(1-t)*(1-t) + 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t;
ellipse(x, y, 10, 10);
t+=0.001;
}
}
沒有留言:
張貼留言