//week12_1_libraries_sound_SoundFile_sound_isPlaying
import processing.sound.*;
SoundFile sound1, sound2;
int playing = 2;
void setup(){
size(640,360);
background(255);
sound1 = new SoundFile(this, "Intro Song_Final.mp3");
sound2 = new SoundFile(this, "In Game Music.mp3");
}
void draw(){
if(sound1.isPlaying()){
playing=1;
}else if(sound2.isPlaying()){
playing=2;
}else{
if(playing==1) sound2.play();
else sound1.play();
}
}
//week12_3_bezier_1_3_3_1_eqation_mouseDragged_change_t
void setup(){
size(500,500);
}
PVector p0 = new PVector(340,80);
PVector p1 = new PVector(40,40);
PVector p2 = new PVector(360,360);
PVector p3 = new PVector(60,320);
float t = 0.0;
void draw(){
background(255);
noFill();
stroke(255,102,0);
line(340,80,40,40);
line(360,360,60,320);
stroke(0,0,0);
bezier(340,80,40,40,360,360,60,320);
float x = p0.x*(1-t)*(1-t)*(1-t) + 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t;
float y = p0.y*(1-t)*(1-t)*(1-t) + 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t;
ellipse(x, y, 10, 10);
}
void mouseDragged(){
t += 0.01*(mouseX-pmouseX);
}
//week12_4_bezier_for_t_t0_0_many_t
void setup(){
size(400,400);
}
PVector p0 = new PVector(120,80);
PVector p1 = new PVector(320,20);
PVector p2 = new PVector(320,300);
PVector p3 = new PVector(120,300);
float t0 = 0.0;
void draw(){
background(255);
noFill();
stroke(255,102,0);
line(120,80,320,20);
line(320,300,120,300);
stroke(0,0,0);
bezier(120,80,320,20,320,300,120,300);
for(float t = t0; t>=0; t-=0.025){
float x = p0.x*(1-t)*(1-t)*(1-t) + 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t;
float y = p0.y*(1-t)*(1-t)*(1-t) + 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t;
ellipse(x, y, 10, 10);
}
}
void mouseDragged(){
t0 += 0.01*(mouseX-pmouseX);
}
//week12_5_bezier_ArrayList_class_Ball_draw_ArrayList_add
void setup(){
size(400,400);
}
PVector p0 = new PVector(120,80);
PVector p1 = new PVector(320,20);
PVector p2 = new PVector(320,300);
PVector p3 = new PVector(120,300);
float t0 = 0.0;
ArrayList<Ball> balls = new ArrayList<Ball>();
void draw(){
background(255);
noFill();
stroke(255,102,0);
line(120,80,320,20);
line(320,300,120,300);
stroke(0,0,0);
bezier(120,80,320,20,320,300,120,300);
for(Ball ball : balls){
ball.draw();
}
if(frameCount%20==0) balls.add(new Ball(p0,p1,p2,p3));
}
void mouseDragged(){
t0 += 0.01*(mouseX-pmouseX);
}
class Ball{
PVector p0,p1,p2,p3;
float t = 0.0;
Ball(PVector _p0, PVector _p1, PVector _p2, PVector _p3){
p0 = _p0;
p1 = _p1;
p2 = _p2;
p3 = _p3;
}
void draw(){
float x = p0.x*(1-t)*(1-t)*(1-t) + 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t;
float y = p0.y*(1-t)*(1-t)*(1-t) + 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t;
ellipse(x, y, 10, 10);
t += 0.001;
}
}
//week12_6_bezier_ArrayList_balls_size_get_remove
void setup(){
size(400,400);
}
PVector p0 = new PVector(120,80);
PVector p1 = new PVector(320,20);
PVector p2 = new PVector(320,300);
PVector p3 = new PVector(120,300);
float t0 = 0.0;
ArrayList<Ball> balls = new ArrayList<Ball>();
void draw(){
background(255);
noFill();
stroke(255,102,0);
line(120,80,320,20);
line(320,300,120,300);
stroke(0,0,0);
bezier(120,80,320,20,320,300,120,300);
for(Ball ball : balls){
ball.draw();
}
if(frameCount%20==0){
balls.add(new Ball(p0,p1,p2,p3));
println(balls.size());
}
if(balls.size()>0 && balls.get(0).t>1.0) balls.remove(0);
}
void mouseDragged(){
t0 += 0.01*(mouseX-pmouseX);
}
class Ball{
PVector p0,p1,p2,p3;
float t = 0.0;
Ball(PVector _p0, PVector _p1, PVector _p2, PVector _p3){
p0 = _p0;
p1 = _p1;
p2 = _p2;
p3 = _p3;
}
void draw(){
float x = p0.x*(1-t)*(1-t)*(1-t) + 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t;
float y = p0.y*(1-t)*(1-t)*(1-t) + 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t;
ellipse(x, y, 10, 10);
t += 0.001;
}
}
沒有留言:
張貼留言