WEEK09-0
int i;
void setup() {
size(600, 800);
i=int(random(10, 14));
textSize(50);
textAlign(CENTER, CENTER);
}
int [][]num=new int[8][6];
int [][]press=new int[8][6];
int ClickCount=0;
void draw() {
for (int j=0; j<6; j++)
{
for (int k=0; k<8; k++)
{
fill(255);
rect(j*100, k*100, 100, 100);
if (press[k][j]==2) {
fill(0);
text("X", 50+j*100, 50+k*100);
}
if (press[k][j]==1) {
if (ClickCount==1) {
int aU=k-1, aD=k+1, bL=j-1, bR=j+1;
if (aU<0)aU+=1;
if (aD>7)aD-=1;
if (bL<0)bL+=1;
if (bR>5)bR-=1;
num[k][j]=0;
fill(0);
text(""+num[k][j], 50+j*100, 50+k*100);
while (i!=0) {
int a=int(random(0, 8));
int b=int(random(0, 6));
if (num[a][b]!=9) {
if (a<aU||a>aD) {
if (b<bL||b>bR) {
num[a][b]=9;
for (int A=a-1; A<=a+1; A++) {
for (int B=b-1; B<=b+1; B++) {
if (A>=0&&A<num.length&&B>=0&&B<num[A].length) {
if (num[A][B]!=9) {
num[A][B]+=1;
}
}
}
}
i--;
}
}
}
}
} else {
fill(0);
text(""+num[k][j], 50+j*100, 50+k*100);
}
}
}
}
}
void mousePressed() {
if (mouseButton==LEFT)
{
int x=mouseY/100, y=mouseX/100;
if (press[x][y]<1)press[x][y]=1;
ClickCount+=1;
}
if (mouseButton==RIGHT)
{
int x=mouseY/100, y=mouseX/100;
if (press[x][y]==0)press[x][y]=2;
else if (press[x][y]==2)press[x][y]=0;
}
}
快完成的期中作業
WEEK09-1
size(500,500);
background(0);
textSize(50);
text("Hello",50,50);
PFont font = createFont("標楷體",50);
textFont(font);
text("中文看到了",50,150);
PFont font2 = createFont("elffont-rock.otf",50);
textFont(font2);
text("ㄇㄉㄈㄎ",50,250);
PFont font0,font,font2;
void setup(){
size(500,500);
font0 = createFont("Arial",50);
font = createFont("標楷體",50);
font2 = createFont("elffont-rock.otf",50);
}
void draw(){
background(0);
textSize(50);
textFont(font0);
text("Hello",50,50);
textFont(font);
text("中文看到了",50,150);
textFont(font2);
text("ㄇㄉㄈㄎ",50,250);
}
import processing.sound.*;//使用外掛
SoundFile sound;
void setup(){
size(500,500);
sound = new SoundFile(this,"In Game Music.mp3");
//sound.play();//撥放一次
sound.loop();
}
void draw(){
}
import processing.sound.*;
SoundFile sound1,sound2,hit;
void setup(){
size(500,500);
sound1=new SoundFile(this ,"In Game Music.mp3");
sound2=new SoundFile(this ,"Intro Song_Final.mp3");
hit = new SoundFile(this,"sword slash.mp3");
sound2.play();
}
void draw(){
background(255);
}
void mousePressed(){
hit.play();
}
void keyPressed(){
if(key=='1'){
sound2.stop();
sound1.play();
}
else{
sound1.stop();
sound2.play();
}
}
PImage board;
void setup(){
size(600,400);
board = loadImage("board.png");
}
float appleX=100,appleY=500,appleVX=5,appleVY=-30;
void draw(){
background(board);
fill(255,0,0);
ellipse(appleX,appleY,80,80);
appleX+=appleVX;//按照運動速度,X往右移
appleY+=appleVY;//按照運動速度,Y也會移動
appleVY+=0.98;//0.98重力加速度(移動的速度會受到加速度影響)
if(appleX>600){//當蘋果太右邊時,重設蘋果位置與速度
appleX=random(100,400);appleY=500;appleVX=random(3,6);appleVY=-30;
}
}
PImage board;
void setup(){
size(600,400);
board = loadImage("board.png");
}
float appleX=100,appleY=500,appleVX=5,appleVY=-30;
void randomApple(){
appleX=random(100,500);
appleY=500;
if(appleX<300)appleVX=random(0,8);
else appleVX=random(-8,0);
appleVY=random(-30,-25);
}
void draw(){
background(board);
fill(255,0,0);
ellipse(appleX,appleY,80,80);
appleX+=appleVX;//按照運動速度,X往右移
appleY+=appleVY;//按照運動速度,Y也會移動
appleVY+=0.98;//0.98重力加速度(移動的速度會受到加速度影響)
if(appleX>600||appleX<0||appleY>550){//當蘋果太右邊時,重設蘋果位置與速度
randomApple();
}
}
PImage board;
void setup(){
size(600,400);
board = loadImage("board.png");
textSize(50);
textAlign(CENTER,CENTER);
randomApple();
}
float appleX=100,appleY=500,appleVX=5,appleVY=-30;
char applekey;
void randomApple(){
appleX=random(100,500);
appleY=500;
if(appleX<300)appleVX=random(0,8);
else appleVX=random(-8,0);
appleVY=random(-30,-25);
applekey = (char)('a'+int(random(26)));
}
int score=0;
void keyPressed(){
if(key==applekey){
score+=100;
}
else{
score-=200;
}
}
void draw(){
background(board);
text("Score:"+score,450,50);
fill(255,0,0);
ellipse(appleX,appleY,80,80);
fill(255,255,0);
text(applekey,appleX,appleY);
appleX+=appleVX;//按照運動速度,X往右移
appleY+=appleVY;//按照運動速度,Y也會移動
appleVY+=0.98;//0.98重力加速度(移動的速度會受到加速度影響)
if(appleX>600||appleX<0||appleY>550){//當蘋果太右邊時,重設蘋果位置與速度
randomApple();
}
}
......
int score=0;
void keyPressed() {
if (state==0)state=1;
if (state==2) {
if (key==applekey) {
score+=100;
} else {
score-=200;
}
}
}
int state = 0;
int countdown=60*4;
void draw() {
background(board);
if (state==0) {
fill(255, 255, 0);
textSize(50);
text("Press Any Key To Start", 300, 200);
} else if (state==1) {
textSize(100);
countdown--;
if(countdown>60*3)text("3",300,200);
else if(countdown>60*2)text("2",300,200);
else if(countdown>60*1)text("1",300,200);
else if(countdown>0)text("GO",300,200);
else state=2;
} else {
textSize(50);
text("Score:"+score, 450, 50);
fill(255, 0, 0);
ellipse(appleX, appleY, 80, 80);
fill(255, 255, 0);
text(applekey, appleX, appleY);
appleX+=appleVX;//按照運動速度,X往右移
appleY+=appleVY;//按照運動速度,Y也會移動
appleVY+=0.98;//0.98重力加速度(移動的速度會受到加速度影響)
if (appleX>600||appleX<0||appleY>550) {//當蘋果太右邊時,重設蘋果位置與速度
randomApple();
}
}
}
import processing.sound.*;
SoundFile sound1, sound2, sound3;
PImage board;
void setup() {
size(600, 400);
board = loadImage("board.png");
textAlign(CENTER, CENTER);
randomApple();
sound1 = new SoundFile(this, "Intro Song_Final.mp3");
sound2 = new SoundFile(this, "Gong.mp3");
sound3 = new SoundFile(this, "In Game Music.mp3");
sound1.play();
}
float appleX, appleY, appleVX, appleVY;
char applekey;
void randomApple() {
appleX=random(100, 500);
appleY=500;
if (appleX<300)appleVX=random(0, 8);
else appleVX=random(-8, 0);
appleVY=random(-30, -25);
applekey = (char)('a'+int(random(26)));
}
int score=0;
void keyPressed() {
if (state==0)state=1;
if (state==2) {
if (key==applekey) {
score+=100;
} else {
score-=200;
}
}
}
int state = 0;
int countdown=60*4;
void draw() {
background(board);
if (state==0) {
fill(255, 255, 0);
textSize(50);
text("Press Any Key To Start", 300, 200);
} else if (state==1) {
textSize(100);
countdown--;
if (countdown%60==0) {
sound2.stop();
sound2.play();
}
if (countdown>60*3)text("3", 300, 200);
else if (countdown>60*2)text("2", 300, 200);
else if (countdown>60*1)text("1", 300, 200);
else if (countdown>0)text("GO", 300, 200);
else {
state=2;
sound2.stop();
sound3.loop();
}
} else {
textSize(50);
text("Score:"+score, 450, 50);
fill(255, 0, 0);
ellipse(appleX, appleY, 80, 80);
fill(255, 255, 0);
text(applekey, appleX, appleY);
appleX+=appleVX;//按照運動速度,X往右移
appleY+=appleVY;//按照運動速度,Y也會移動
appleVY+=0.98;//0.98重力加速度(移動的速度會受到加速度影響)
if (appleX>600||appleX<0||appleY>550) {//當蘋果太右邊時,重設蘋果位置與速度
randomApple();
}
}
}
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