size(500,500);
background(0);
textSize(50);
text("Hello",50,50);
PFont font=createFont("標楷體",50);
textFont (font);
text("中文看到了",50,150);
PFont font2=createFont("elffont-rock.otf",50);
textFont(font2);
text("ㄇㄉㄈㄎ",50,250);
size(500,500); background(0); textSize(50); text("Hello",50,50); PFont font=createFont("標楷體",50); textFont (font); text("中文看到了",50,150); PFont font2=createFont("elffont-rock.otf",50); textFont(font2); text("ㄇㄉㄈㄎ",50,250);
PFont font0,font,font2; void setup(){ size(500,500); font0=createFont("Arial",50); font=createFont("標楷體",50); font2=createFont("elffont-rock.otf",50); } void draw(){ background(0); textSize(50); textFont(font0); text("Hello",50,50); textFont(font); text("中文看到了",50,150); textFont(font2); text("ㄇㄉㄈㄎ",50,250); }PFont font0,font,font2; void setup(){ size(500,500); font0=createFont("Arial",50); font=createFont("標楷體",50); font2=createFont("elffont-rock.otf",50); } void draw(){ background(0); textSize(50); textFont(font0); text("Hello",50,50); textFont(font); text("中文看到了",50,150); textFont(font2); text("ㄇㄉㄈㄎ",50,250); }//week09_3_processing_sound import processing.sound.*; SoundFile sound; void setup(){ size(500,500); sound = new SoundFile(this,"In Game Music.mp3"); sound.play(); sound.loop(); } void draw(){ }//week09_3_processing_sound import processing.sound.*; SoundFile sound; void setup(){ size(500,500); sound = new SoundFile(this,"In Game Music.mp3"); sound.play(); sound.loop(); } void draw(){ }//week09_4_multiple_sound_files_keyPressed_stop_play import processing.sound.*; SoundFile sound1,sound2,hit; void setup(){ size(500,500); sound1 = new SoundFile(this,"In Game Music.mp3"); sound2 = new SoundFile(this,"Intro Song_Final.mp3"); hit = new SoundFile(this,"sword slash.mp3"); sound2.play(); } void draw(){ background(255); } void mousePressed(){ hit.play(); } void keyPressed(){ if(key=='1'){ sound2.stop(); sound1.play(); }else{ sound1.stop(); sound2.play(); } }//week09_4_multiple_sound_files_keyPressed_stop_play import processing.sound.*; SoundFile sound1,sound2,hit; void setup(){ size(500,500); sound1 = new SoundFile(this,"In Game Music.mp3"); sound2 = new SoundFile(this,"Intro Song_Final.mp3"); hit = new SoundFile(this,"sword slash.mp3"); sound2.play(); } void draw(){ background(255); } void mousePressed(){ hit.play(); } void keyPressed(){ if(key=='1'){ sound2.stop(); sound1.play(); }else{ sound1.stop(); sound2.play(); } }//week09_5_keyboard_ninja PImage board; void setup(){ size(600,400); board = loadImage("board.png"); } float appleX=200,appleY=200,appleVX=3,appleVY=-30; void draw(){ background(board); fill(255,0,0); ellipse(appleX,appleY,80,80); appleX+=appleVX; appleY+=appleVY; appleVY+=0.98; if(appleX>600){ appleX = 100;appleY=500;appleVX=5;appleVY=-30; } }//week09_5_keyboard_ninja PImage board; void setup(){ size(600,400); board = loadImage("board.png"); } float appleX=200,appleY=200,appleVX=3,appleVY=-30; void draw(){ background(board); fill(255,0,0); ellipse(appleX,appleY,80,80); appleX+=appleVX; appleY+=appleVY; appleVY+=0.98; if(appleX>600){ appleX = 100;appleY=500;appleVX=5;appleVY=-30; } }//week09_6_keyboard_ninja PImage board; void setup(){ size(600,400); board = loadImage("board.png"); } float appleX=100,appleY=500,appleVX=5,appleVY=-30; void randomApple(){ appleX=random(100,500); appleY=500; appleVX=random(8,-8); appleVY=random(-30,-20); } void draw(){ background(board); fill(255,0,0); ellipse(appleX,appleY,80,80); appleX+=appleVX; appleY+=appleVY; appleVY+=0.98; if(appleX>600 || appleX<0 || appleY>550){ randomApple(); } }//week09_6_keyboard_ninja PImage board; void setup(){ size(600,400); board = loadImage("board.png"); } float appleX=100,appleY=500,appleVX=5,appleVY=-30; void randomApple(){ appleX=random(100,500); appleY=500; appleVX=random(8,-8); appleVY=random(-30,-20); } void draw(){ background(board); fill(255,0,0); ellipse(appleX,appleY,80,80); appleX+=appleVX; appleY+=appleVY; appleVY+=0.98; if(appleX>600 || appleX<0 || appleY>550){ randomApple(); } }//week09_6_keyboard_ninja03_void_randomApple PImage board; void setup(){ size(600,400); board = loadImage("board.png"); randomApple(); } float appleX=100,appleY=500,appleVX=5,appleVY=-30; char appleKey; void randomApple(){ appleX=random(100,500); appleY=500; appleVX=random(8,-8); appleVY=random(-30,-20); appleKey=(char)('a'+int(random(26))); } int score=0; void draw(){ background(board); text("Score:"+score,400,50); fill(255,0,0); ellipse(appleX,appleY,80,80); fill(255,255,0); textSize(50); textAlign(CENTER,CENTER); text(appleKey,appleX,appleY); appleX+=appleVX; appleY+=appleVY; appleVY+=0.98; if(appleX>600 || appleX<0 || appleY>550){ randomApple(); } }//week09_6_keyboard_ninja03_void_randomApple PImage board; void setup(){ size(600,400); board = loadImage("board.png"); randomApple(); } float appleX=100,appleY=500,appleVX=5,appleVY=-30; char appleKey; void randomApple(){ appleX=random(100,500); appleY=500; appleVX=random(8,-8); appleVY=random(-30,-20); appleKey=(char)('a'+int(random(26))); } int score=0; void draw(){ background(board); text("Score:"+score,400,50); fill(255,0,0); ellipse(appleX,appleY,80,80); fill(255,255,0); textSize(50); textAlign(CENTER,CENTER); text(appleKey,appleX,appleY); appleX+=appleVX; appleY+=appleVY; appleVY+=0.98; if(appleX>600 || appleX<0 || appleY>550){ randomApple(); } }
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