week08_1_int_page_if_page_0_1
PImage img;
void setup(){
size(640,480);
img = loadImage("640x480.png");
}
int page = 0; //0開場畫面 1第一關 2第二關
void draw(){
if(page==0){
background(0);
textSize(70);
textAlign(CENTER,CENTER);
text("Opening", 320,240);
}
else if(page==1){
background(img);
}
}
void mousePressed(){
if(page==0) page=1;
}
week08_2_RPG_background_640_480_rect_32_32
PImage img;
void setup(){
size(640,480);
img = loadImage("640x480.png");
}
int page = 0; //0開場畫面 1第一關 2第二關
void draw(){
background(img);
for(int i=0; i<15; i++){
for(int j=0; j<20; j++){
noFill();
rect(j*32, i*32, 32, 32);
}
}
}
week08_3_RPG_PImage_createImage_copy_save
PImage img;
void setup(){
size(640,480);
img = loadImage("640x480.png");
}
void draw(){
background(img);
for(int i=0; i<15; i++){
for(int j=0; j<20; j++){
noFill();
rect(j*32, i*32, 32, 32);
}
}
stroke(255, 0, 0);
rect(J*32, I*32, 32, 32);
}
int I = -1, J = -1;
void mouseMoved(){
I = mouseY/32;
J = mouseX/32;
}
int N = 1;
void mousePressed(){
PImage now = createImage(32, 32, RGB);
now.copy(img, J*32, I*32, 32, 32, 0, 0, 32, 32);
now.save(N + ".png");
N++;
}
week08_4_RPG_2d_array_floor_map
int [][] floor = {
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 19, 3, 22, 3, 22, 9, 2, 2, 2, 9, 16, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
};
PImage img;
PImage [] fimg = new PImage[40];
void setup(){
size(640,480);
img = loadImage("640x480.png");
for(int i=1; i<=22; i++) fimg[i] = loadImage(i+".png");
}
void draw(){
//background(img);
for(int i=0; i<floor.length; i++){
for(int j=0; j<20; j++){
int now = floor[i][j];
image(fimg[now], j*32, i*32);
}
}
}
week08_5_RPG_user_move_userJ_keyPressed
int [][] floor = {
{1, 1, 6, 6, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{1, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{1, 1, 1, 1, 5, 4, 1, 19, 3, 22, 3, 22, 9, 2, 2, 2, 9, 13, 1, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 6, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 6, 18, 6, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{3, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{3, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{3, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{3, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
};
PImage img, user;
PImage [] fimg = new PImage[40];
void setup(){
size(640,480);
img = loadImage("640x480.png");
user = loadImage("25.png");//勇者
for(int i=1; i<=22; i++) fimg[i] = loadImage(i+".png");
}
int userI = 12, userJ = 15;
void draw(){
//background(img);
for(int i=0; i<floor.length; i++){
for(int j=0; j<20; j++){
int now = floor[i][j];
image(fimg[now], j*32, i*32);
}
}
image(user, userJ*32, userI*32);
}
void keyPressed(){
if(keyCode==RIGHT) userJ++;
if(keyCode==LEFT) userJ--;
if(keyCode==UP) userI--;
if(keyCode==DOWN) userI++;
}
week08_6_RPG_wall_detection
int [][] floor = {
{1, 1, 6, 6, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{1, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{1, 1, 1, 1, 5, 4, 1, 19, 3, 22, 3, 22, 9, 2, 2, 2, 9, 13, 1, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 6, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 6, 18, 6, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{3, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{3, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{3, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{3, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
};
PImage img, user;
PImage [] fimg = new PImage[40];
void setup(){
size(640,480);
img = loadImage("640x480.png");
user = loadImage("25.png");//勇者
for(int i=1; i<=22; i++) fimg[i] = loadImage(i+".png");
}
int userI = 12, userJ = 15;
void draw(){
//background(img);
for(int i=0; i<floor.length; i++){
for(int j=0; j<20; j++){
int now = floor[i][j];
image(fimg[now], j*32, i*32);
}
}
image(user, userJ*32, userI*32);
}
void keyPressed(){
int newI = userI, newJ = userJ;
if(keyCode==RIGHT) newJ++;
if(keyCode==LEFT) newJ--;
if(keyCode==UP) newI--;
if(keyCode==DOWN) newI++;
if(floor[newI][newJ]!=1 && floor[newI][newJ]!=3){
userI = newI;
userJ = newJ;
}
}
week08_7_RPG_eat_good
int [][] floor = {
{1, 1, 6, 6, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{1, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{1, 1, 1, 1, 5, 4, 1, 19, 3, 22, 3, 22, 9, 2, 2, 2, 9, 13, 1, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 6, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 6, 18, 6, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{3, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{3, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{3, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{3, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
};
PImage img, user;
PImage [] fimg = new PImage[40];
void setup(){
size(640,480);
img = loadImage("640x480.png");
user = loadImage("25.png");//勇者
for(int i=1; i<=22; i++) fimg[i] = loadImage(i+".png");
}
int userI = 12, userJ = 15;
void draw(){
//background(img);
for(int i=0; i<floor.length; i++){
for(int j=0; j<20; j++){
int now = floor[i][j];
image(fimg[now], j*32, i*32);
}
}
image(user, userJ*32, userI*32);
if(gameOver) background(0, 255, 0);
}
boolean gameOver = false;
void keyPressed(){
int newI = userI, newJ = userJ;
if(keyCode==RIGHT) newJ++;
if(keyCode==LEFT) newJ--;
if(keyCode==UP) newI--;
if(keyCode==DOWN) newI++;
if(floor[newI][newJ]!=1 && floor[newI][newJ]!=3){
userI = newI;
userJ = newJ;
if(floor[userI][userJ]==21) gameOver = true;
floor[userI][userJ] = 6;
}
}
week08_9_RPG_attack_mage
int [][] floor = {
{1, 1, 6, 6, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{1, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{1, 1, 1, 1, 5, 4, 1, 19, 3, 22, 3, 22, 9, 2, 2, 2, 9, 13, 1, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 6, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{1, 1, 1, 1, 5, 4, 1, 2, 6, 18, 6, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{3, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{3, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{3, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
{3, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 9, 5},
};
PImage img, user;
PImage [] fimg = new PImage[40];
void setup(){
size(640,480);
img = loadImage("640x480.png");
user = loadImage("25.png");//勇者
for(int i=1; i<=22; i++) fimg[i] = loadImage(i+".png");
}
int userI = 12, userJ = 15;
void draw(){
//background(img);
for(int i=0; i<floor.length; i++){
for(int j=0; j<20; j++){
int now = floor[i][j];
image(fimg[now], j*32, i*32);
}
}
image(user, 25, 25);
textSize(30);
text("Level: "+level, 25, 90);
textSize(20);
text("Hp: "+hp, 25, 140);
text("Attack: "+attack, 25, 170);
text("Defense: "+defense, 25, 200);
text("Magic: "+magic, 25, 230);
text("Exp: "+exp, 125, 260);
text("Coins: "+coin, 25, 290);
image(user, userJ*32, userI*32);
if(gameOver==1) background(0, 255, 0);//綠色過關
if(gameOver==2) background(255, 0, 0);//紅色過關
}
int level = 1, hp = 2693, attack = 15, defense = 16, magic = 10, exp = 72, coin = 72;
int gameOver = 0;
void keyPressed(){
int newI = userI, newJ = userJ;//新的可能的位置
if(keyCode==RIGHT) newJ++;
if(keyCode==LEFT) newJ--;
if(keyCode==UP) newI--;
if(keyCode==DOWN) newI++;
if(floor[newI][newJ]==17){//遇到魔法師
if(hp-10<=0) gameOver = 2;
else{
hp -= 10;
coin += 10;
exp += 1;
userI = newI;
userJ = newJ;
floor[userI][userJ] = 2;
}
}else if(floor[newI][newJ]!=1 && floor[newI][newJ]!=3){//不能是石牆跟木頭牆,才能穿過去
userI = newI;
userJ = newJ;
if(floor[userI][userJ]==21) gameOver = 1;//走到樓上 遊戲結束
floor[userI][userJ] = 6;
}
}
%20(1).png)
%20(1).png)

%20(1).png)

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