1. size(500,500);
background(0); textSize(50); text("Hello",50,50); PFont font = createFont("標楷體",50); textFont(font); text("中文看到了",50,150); PFont font2 = createFont("elffont-rock.otf",50); textFont(font2); text(" ㄇ ㄉㄈㄎ",50,250);
2. PFont font0, font1, font2;
void setup(){ size(500,500); font0 = createFont("Ariel",50); font1 = createFont("標楷體",50); font2 = createFont("elffont-rock.otf",50); } void draw(){ background(0); textSize(50); textFont(font0); text("Hello",50,50); textFont(font1); text("中文看到了",50,150); textFont(font2); text(" ㄇ ㄉㄈㄎ",50,250); }
3. import processing.sound.*;
SoundFile sound; void set(){ size(500,500); sound = new SoundFile(this,"In Game Music.mp3"); sound.loop(); } void draw(){ }
4. import processing.sound.*;
SoundFile sound1, sound2, hit; void setup(){ size(500,500); sound1 = new SoundFile(this, "In Game Music.mp3"); sound2 = new SoundFile(this, "Intro Song_Final.mp3"); hit = new SoundFile(this, "sword slash.mp3"); sound2.play(); } void draw(){ background(255); } void mousePressed(){ hit.play(); } void keyPressed(){ if(key == '1'){ sound2.stop(); sound1.play(); }else{ sound1.stop(); sound2.play(); } }
5. PImage board;
void setup(){ size(600,400); board = loadImage("board.png"); } float appleX = 100, appleY = 500, appleVX = 3, appleVY = -30; void draw(){ background(board); fill(255,0,0); ellipse(appleX,appleY,80,80); appleX += appleVX; appleY += appleVY; appleVY += 0.98; if(appleX>600){ appleX=100; appleY = 500; appleVX = 3; appleVY = -30; } }
6. PImage board;
void setup(){ size(600,400); board = loadImage("board.png"); } float appleX = 100, appleY = 500, appleVX = 3, appleVY = -30; void randomApple(){ appleX = random(100,500); appleY = 500; appleVX = random(-8,8); appleVY = random(-30,-20); } void draw(){ background(board); fill(255,0,0); ellipse(appleX,appleY,80,80); appleX += appleVX; appleY += appleVY; appleVY += 0.98; if(appleX>600 || appleX<0 || appleY>550){ randomApple(); } }7. PImage board;
void setup(){ size(600,400); board = loadImage("board.png"); } float appleX = 100, appleY = 500, appleVX = 3, appleVY = -30; char appleKey; void randomApple(){ appleX = random(100,500); appleY = 500; if(appleX<300) appleVX = random(0,8); else appleVY = random(-30,-25); appleKey = (char) ('a' + int(random(26))); } int score = 0; void keyPressed(){ if(key==appleKey){ score += 100; }else{ score -= 200; } } void draw(){ background(board); text("Score:"+score,400,50); fill(255,0,0); ellipse(appleX,appleY,80,80); fill(255,255,0); textSize(50); textAlign(CENTER,CENTER); text(appleKey,appleX,appleY); appleX += appleVX; appleY += appleVY; appleVY += 0.98; if(appleX>600 || appleX<0 || appleY>550){ randomApple(); } }
8. PImage board;
void setup() { size(600, 400); board = loadImage("board.png"); } float appleX = 100, appleY = 500, appleVX = 3, appleVY = -30; char appleKey; void randomApple() { appleX = random(100, 500); appleY = 500; if (appleX<300) appleVX = random(0, 8); else appleVY = random(-30, -25); appleKey = (char) ('a' + int(random(26))); } int score = 0; void keyPressed() { if (state==0) state = 1; if (state==2) { if (key==appleKey) { score += 100; } else { score -= 20; } } } int state = 0; int countdown = 60*4; void draw() { background(board); textSize(50); textAlign(CENTER, CENTER); fill(255, 255, 0); if (state==0) text("Press Any Key to Star", 300, 200); else if (state==1) { textSize(100); countdown--; if (countdown>60*3)text("3", 300, 200); else if (countdown>60*2)text("2", 300, 200); else if (countdown>60*1)text("1", 300, 200); else if (countdown>0)text("GO", 300, 200); else state = 2; } else { text("Score:"+score, 400, 50); fill(255, 0, 0); ellipse(appleX, appleY, 80, 80); fill(255, 255, 0); textSize(50); textAlign(CENTER, CENTER); text(appleKey, appleX, appleY); appleX += appleVX; appleY += appleVY; appleVY += 0.98; if (appleX>600 || appleX<0 || appleY>550) { randomApple(); } } }
9. import processing.sound.*;
SoundFile sound1,sound2,sound3; PImage board; void setup() { size(600, 400); board = loadImage("board.png"); randomapple(); sound1 = new SoundFile(this,"Intro Song_Final.mp3"); sound2 = new SoundFile(this,"Gong.mp3"); sound3 = new SoundFile(this,"In Game Music.mp3"); sound1.play(); } float appleX = 100, appleY = 500, appleVX = 3, appleVY = -30; char appleKey; void randomApple() { appleX = random(100, 500); appleY = 500; if (appleX<300) appleVX = random(0, 8); else appleVY = random(-30, -25); appleKey = (char) ('a' + int(random(26))); } int score = 0; void keyPressed() { if (state==0) state = 1; if (state==2) { if (key==appleKey) { score += 100; } else { score -= 20; } } } int state = 0; int countdown = 60*4; void draw() { background(board); textSize(50); textAlign(CENTER, CENTER); fill(255, 255, 0); if (state==0) text("Press Any Key to Star", 300, 200); else if (state==1) { textSize(100); countdown--; if (countdown>60*3)text("3", 300, 200); else if (countdown>60*2)text("2", 300, 200); else if (countdown>60*1)text("1", 300, 200); else if (countdown>0)text("GO", 300, 200); else state = 2; } else { text("Score:"+score, 400, 50); fill(255, 0, 0); ellipse(appleX, appleY, 80, 80); fill(255, 255, 0); textSize(50); textAlign(CENTER, CENTER); text(appleKey, appleX, appleY); appleX += appleVX; appleY += appleVY; appleVY += 0.98; if (appleX>600 || appleX<0 || appleY>550) { randomApple(); } } }






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