week11_01_optical_illusion_ball_analyze
PImage img=loadImage("ball.png");
size(640,569);
background(img);
fill(0);
for(float y=21;y<569;y+=13.748){
for(float x=2;x<640;x+=30){
ellipse(x,y,12,12);
}
}
for(float y=21;y<569;y+=13.748){
for(float x=2+15;x<640;x+=30){
ellipse(x,y,12,12);
}
}
week_11_02_optical_illusion_draw
size(600,600);
noStroke();
fill(236,152,52);//色彩1
rect(0,0,300,300);
fill(122,202,249);//色彩2
rect(300,0,300,300);
fill(129,241,128);//色彩3
rect(0,300,300,300);
fill(230,95,115);//色彩4
rect(300,300,300,300);
fill(122,202,249);//色彩2
for(float y=0;y<300;y+=15){
for(float x=0;x<300;x+=30){
ellipse(x,y,11,11);
ellipse(x+15,y+7,11,11);
}
}
fill(236,152,52);//色彩1
for(float y=0;y<300;y+=15){
for(float x=0;x<300;x+=30){
ellipse(300+x,y,11,11);
ellipse(300+x+15,y+7,11,11);
}
}
week11_03_optical_illusian_draw_better
size(600,600);
noStroke();
fill(236,152,52);//色彩1
rect(0,0,300,300);
fill(122,202,249);//色彩2
rect(300,0,300,300);
fill(129,241,128);//色彩3
rect(0,300,300,300);
fill(230,95,115);//色彩4
rect(300,300,300,300);
fill(191,156,205);
ellipse(150,150,150,150);
ellipse(450,150,150,150);
ellipse(150,450,150,150);
ellipse(450,450,150,150);
for(float y=0;y<600;y+=15){
for(float x=0;x<600;x+=30){
if(6+x<300 && 6+y<300) fill(122,202,249);//色彩2
if(6+x>300 && 6+y<300) fill(236,152,52);//色彩1
if(6+x<300 && 6+y>300) fill(230,95,115);//色彩4
if(6+x>300 && 6+y>300) fill(129,241,128);//色彩3
ellipse(6+x,y,11,11);
ellipse(6+x+15,y+7,11,11);
}
}
week11_04_ArrayList_for_loop
ArrayList<Integer> a = new ArrayList<Integer>();
a.add(3);
a.add(5);
a.add(7);
for(Integer i : a){//進階的for迴圈
println(i);
}
for(int i=0;i<a.size();i++){//比較傳統的for迴圈
println(a.get(i));//你要用.get(i)取出你要的那格
}
week11_05_ArrayList_class_Card_draw
class Card{//物件裡,有方法畫圖
int x,y;
void draw(){
rect(x,y,100,150);
}
}
Card card1=new Card();
void setup(){
size(500,400);
card1.x=100;
card1.y=100;
}
void draw(){
card1.draw();//程式碼會變比較有條理
}
week11_06_class_Card_Card_x_y_draw
class Card{//發明一種類別 class 叫大寫的卡片
int x,y;
Card(int _x,int _y){//建構函式
x=_x;y=_y;
}
void draw(){
rect(x,y,100,150);
}
}//下面:照著卡片的類別,發明1個物件 card1
Card card1=new Card(100,100);//座標在 100,100
void setup(){
size(500,400);
}
void draw(){
card1.draw();
}







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