[TODO]
上課內容:
色差圖
// week11_1_optical_illusion_ball_ PImage img = loadImage("ball.png"); size(640,569); background(img); fill(0); for(float y=21; y<569; y+=13.748){ for(float x=2; x<640; x+=30){ ellipse(x,y,12,12); } } for(float y=21; y<569; y+=13.748){ for(float x=2+15; x<640; x+=30){ ellipse(x,y,12,12); } } //ellipse(32, y, 11, 11); //ellipse(32+30, y, 11, 11); //ellipse(32, 21, 11, 11); //ellipse(32, 35, 11, 11);
色差圖
// week11_2_optical_illusion_draw size(600, 600); noStroke(); fill(236,152,52); rect(0,0,300,300); fill(122,202,249); rect(300,0,300,300); fill(129,241,128); rect(0,300,300,300); fill(230,95,115); rect(300,300,300,300); fill(122,202,249); for(float y=0; y<300; y+=15){ for(float x=0; x<300; x+=30){ ellipse(x,y,11,11); ellipse(x+15,y+7,11,11); } } fill(236,152,52); for(float y=0; y<300; y+=15){ for(float x=0; x<300; x+=30){ ellipse(300+x,y,11,11); ellipse(300+x+15,y+7,11,11); } }
色差圖
// week11_3_optical_illusion_draw_better size(600, 600); noStroke(); fill(236,152,52);//色彩1 rect(0,0,300,300); fill(122,202,249);//色彩2 rect(300,0,300,300); fill(129,241,128);//色彩3 rect(0,300,300,300); fill(230,95,115);//色彩4 rect(300,300,300,300); fill(191, 156, 205); ellipse(150,150,150,150); ellipse(450,150,150,150); ellipse(150,450,150,150); ellipse(450,450,150,150); fill(122,202,249);//色彩2 for(float y=0; y<600; y+=15){ for(float x=0; x<600; x+=30){ if(6+x<300 && 6+y<300) fill(122,202,249);//色彩2 if(6+x>300 && 6+y<300) fill(236,152,52);//色彩1 if(6+x<300 && 6+y>300) fill(230,95,115);//色彩4 if(6+x>300 && 6+y>300) fill(129,241,128);//色彩3 ellipse(6+x,y,11,11); ellipse(6+x+15,y+7,11,11); } }
撲克牌(ArrayList)
// week11_4_ArrayList_for_loop ArrayList<Integer> a = new ArrayList<Integer>(); a.add(3); a.add(5); a.add(7); for(Integer i : a){ //進階的for迴圈 println(i); } for(int i=0; i<a.size(); i++){ //比較傳統的for迴圈 println(a.get(i)); //你要用 .get(i) 取出你要的那格 }
撲克牌(畫圖Card)// week11_5_class_Card_draw class Card{ //物件裡,有方法畫圖 int x,y; void draw(){ rect(x, y, 100, 150); } } Card card1 = new Card(); void setup(){ size(500, 400); card1.x = 100; card1.y = 100; } void draw(){ card1.draw(); //程式碼會變得比較有條理 }
撲克牌// week11_6_class_Card_Card_x_y_draw class Card{ //發明一種類別 class 叫大寫的卡片 int x,y; Card(int _x, int _y){ //建構函式 x = _x; y = _y; } void draw(){ rect(x, y, 100, 150); } }//下面:照著卡片類別,發明1個物件 card1 Card card1 = new Card(100,100); //座標在100,100 void setup(){ size(500, 400); } void draw(){ card1.draw(); }
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