//week09_1_creatcFont_loadFont_textFont
size(500,500);
background(0);
textSize(50);
text("Hello", 50,50);
PFont font = createFont("標楷體",50);
textFont(font);
text("中文看到了",50,150);
PFont font2 = createFont("elffont-rock.otf",50);
textFont(font2);//先安裝字形
text("ㄇㄉㄈㄎ",50,250);
//week09_2_PFont_outside_void_setup_createFont_void_draw_text
PFont font0,font,font2;//3種字型
void setup(){
size(500,500);
font0 = createFont("Arial", 50);
font = createFont("標楷體", 50);
font2 = createFont("elffont-rock.otf", 50);//字型檔要拉進來
}
void draw(){
background(0);
textSize(50);
textFont(font0);
text("Hello", 50,50);
//PFont font = createFont("標楷體",50);//不能寫在裡面
textFont(font);
text("中文看到了",50,150);
//PFont font2 = createFont("elffont-rock.otf",50);//不能寫在裡面
textFont(font2);//先安裝字形
text("ㄇㄉㄈㄎ",50,250);
}
//week09_3_processing_sound
import processing.sound.*;
SoundFile sound;
void setup(){
size(500,500);
sound = new SoundFile(this, "In Game Music.mp3");
sound.loop();
}
//week09_4_multiple_sound_files_keyPressed_stop_play
import processing.sound.*;
SoundFile sound1, sound2, hit;
void setup() {
size(500, 500);
sound1 = new SoundFile(this, "In Game Music.mp3");
sound2 =new SoundFile(this, "Intro Song_Final.mp3");
hit = new SoundFile(this, "sword slash.mp3");
sound2.play();
}
void draw() {
background(255);
}
void mousePressed() {
hit.play();//mouse按下時,揮劍的聲音
}
void keyPressed() {
if (key=='1') {
sound2.stop();
sound1.play();
} else {
sound1.stop();
sound2.play();
}
}
//week09_5_keyboard_ninja01_background_image_appleX_appleY_appleVX_appleVY
PImage board;
void setup(){
size(600,400);
board = loadImage("board.png");
}
float appleX = 100 ,appleY = 500, appleVX = 5,appleVY = -30;
void draw(){
background(board);
fill(255,0,0);
ellipse(appleX,appleY,80,80);
appleX += appleVX;
appleY += appleVY;
appleVY += 0.98;
if(appleX > 600){
appleX = 100 ;appleY = 500; appleVX = 5; appleVY = -30;
}
}
//week09_06_keyboard_ninja03_void_randomApple
PImage board;
void setup() {
size(600, 400);
board = loadImage("board.png");
}
float appleX = 100, appleY=500, appleVX=3, appleVY=-30;
void randomApple() {
appleX = random(100, 500);
appleY = 500;
appleVX = random(-8, 8);
appleVY = random(-30, -20);
}
void draw() {
background(board);
fill(255, 0, 0);
ellipse(appleX, appleY, 80, 80);
appleX +=appleVX;//照著運動的速度,X往右移
appleY +=appleVY;
appleVY +=0.98;
if (appleX>600 || appleX<0 || appleY>550) {
//appleX = 100;
//appleY = 500;
//appleVX = 5;
//appleVY=-30;
randomApple();
}//當蘋果太右邊時,重新設新的蘋果的位置、速度
}
//week09_7_keyboard_ninj04_void_keyPressed_appleKey
PImage board;
void setup() {
size(600, 400);
board = loadImage("board.png");
randomApple();
}
float appleX = 100, appleY=500, appleVX=3, appleVY=-30;
char appleKey;
void randomApple() {
appleX = random(100, 500);
appleY = 500;
if(appleX<300) appleVX = random(0,8);
else appleVX = random(-8,0);
appleVY = random(-30, -25);
appleKey = (char)('a' + int(random(26)));
}
int score = 0;
void keyPressed(){
if(key==appleKey){
score += 100;
}else{
score -= 200;
}
}
void draw() {
background(board);
text("Score:"+score, 400,50);
fill(255, 0, 0);
ellipse(appleX, appleY, 80, 80);
fill(255, 255, 0);
textSize(50);
textAlign(CENTER,CENTER);
text(appleKey, appleX, appleY);
appleX +=appleVX;
appleY +=appleVY;
appleVY +=0.98;
if (appleX>600 || appleX<0 || appleY>550) {
randomApple();
}
}
//week09_08_keyboard_ninja05_start_3_2_1_gochar appleKey; void randomApple() { appleX = random(100, 500); appleY = 500; if (appleX<300) appleVX = random(0, 8); else appleVX =random(-8, 0); appleVY = random(-30, -25); appleKey=(char)('a'+int(random(26))); } int score =0; void keyPressed() { if (state==0) state=1; //任意按鍵,會開始3,2,1倒數 if (state==2) { if (key==appleKey) { score +=100;//答對加分 } else { score -=20; //答錯扣很多分 } } } int state = 0;// 0:wait , 1:3,2,1,GO, 2:Game int countdown = 60*4; //倒數計時3秒 void draw() { background(board);//裡面使用變數 textSize(50); textAlign(CENTER, CENTER); fill(255, 255, 0); if (state==0) text("Press Any Key to Start", 300, 200); else if (state==1) { textSize(100); countdown--; if (countdown>60*3) text("3", 300, 200); else if (countdown>60*2) text("2", 300, 200); else if (countdown>60*1) text("1", 300, 200); else if (countdown>0) text("GO", 300, 200); else state = 2; } else { text("Score:"+score, 400, 50); fill(255, 0, 0); ellipse(appleX, appleY, 80, 80);//紅色的蘋果 fill(255, 255, 0); textSize(50); textAlign(CENTER, CENTER); text(appleKey, appleX, appleY); appleX +=appleVX;//照著運動的速度,X往右移 appleY +=appleVY;//照著運動的速度,Y也會移動 appleVY +=0.98; //0.98 gravity 重力加速度(移動的速度,會受到「加速度」影響 if (appleX>600 || appleX<0 || appleY>550) { //appleX = 100; //appleY = 500; //appleVX = 5; //appleVY=-30; randomApple(); } } }
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