size(500,500);
background(0);
textSize(50);
text("Hello",50,50);
PFont font=createFont("標楷體",50);
textFont(font);
text("中文看到了",50,150);
PFont font2=createFont("elffont-rock.otf",50);
textFont(font2);
text("ㄇㄉㄈㄎ",50,250);
PFont font0,font,font2;
void setup(){
size(500,500);
font0=createFont("Arial",50);
font=createFont("標楷體",50);
font2=createFont("elffont-rock.otf",50);
}
void draw(){
background(0);
textSize(50);
textFont(font0);
text("Hello",50,50);
textFont(font);
text("中文看到了",50,150);
textFont(font2);
text("ㄇㄉㄈㄎ",50,250);
}
import processing.sound.*;
SoundFile sound;
void setup(){
size(500,500);
sound=new SoundFile(this,"In Game Music.mp3");
sound.loop();
}
void draw(){
}
import processing.sound.*;
SoundFile sound1,sound2,hit;
void setup(){
size(500,500);
sound1=new SoundFile(this,"In Game Music.mp3");
sound2=new SoundFile(this,"Intro Song_Final.mp3");
hit=new SoundFile(this,"sword slash.mp3");
sound2.play();
}
void draw(){
background(255);
}
void mousePressed(){
hit.play();
}
void keyPressed(){
if(key=='1'){
sound2.stop();
sound1.play();
}else{
sound1.stop();
sound2.play();
}
}
PImage board;
void setup(){
size(600,400);
board=loadImage("board.png");
}
float appleX=100,appleY=500,appleVX=5,appleVY=-30;
void draw(){
background(board);
fill(255,0,0);
ellipse(appleX,appleY,80,80);
appleX+=appleVX;
appleY+=appleVY;
appleVY+=0.98;
if(appleX>600){
appleX=100;appleY=500;appleVX=5;appleVY=-30;
}
}
PImage board;
void setup(){
size(600,400);
board=loadImage("board.png");
}
float appleX=100,appleY=500,appleVX=5,appleVY=-30;
void randomApple(){
appleX=random(100,500);
appleY=500;
appleVX=random(-8,8);
appleVY=random(-30,-20);
}
void draw(){
background(board);
fill(255,0,0);
ellipse(appleX,appleY,80,80);
appleX+=appleVX;
appleY+=appleVY;
appleVY+=0.98;
if(appleX>600||appleX<0||appleY>550){
randomApple();
}
}
PImage board;
void setup(){
size(600,400);
board=loadImage("board.png");
randomApple();
}
float appleX=100,appleY=500,appleVX=5,appleVY=-30;
char appleKey;
void randomApple(){
appleX=random(100,500);
appleY=500;
if(appleX<300) appleVX=random(0,8);
else appleVX=random(-8,0);
appleVY=random(-30,-25);
appleKey=(char)('a'+int(random(26)));
}
void draw(){
background(board);
fill(255,0,0);
ellipse(appleX,appleY,80,80);
fill(255,255,0);
textSize(50);
textAlign(CENTER,CENTER);
text(appleKey,appleX,appleY);
appleX+=appleVX;
appleY+=appleVY;
appleVY+=0.98;
if(appleX>600||appleX<0||appleY>550){
randomApple();
}
}
PImage board;
void setup(){
size(600,400);
board=loadImage("board.png");
randomApple();
}
float appleX=100,appleY=500,appleVX=5,appleVY=-30;
char appleKey;
void randomApple(){
appleX=random(100,500);
appleY=500;
if(appleX<300) appleVX=random(0,8);
else appleVX=random(-8,0);
appleVY=random(-30,-25);
appleKey=(char)('a'+int(random(26)));
}
int score=0;
void keyPressed(){
if(state==0) state=1;
if(state==2){
if(key==appleKey){
score+=100;
}else{
score-=20;
}
}
}
int state=0;
int countdown=60*4;
void draw(){
background(board);
textSize(50);
textAlign(CENTER,CENTER);
fill(255,255,0);
if(state==0) text("Press Any Key to Start",300,200);
else if(state==1){
textSize(100);
countdown--;
if(countdown>60*3) text("3",300,200);
else if(countdown>60*2) text("2",300,200);
else if(countdown>60*1) text("1",300,200);
else if(countdown>0) text("GO",300,200);
else state=2;
}else{
text("Score:"+score,400,50);
fill(255,0,0);
ellipse(appleX,appleY,80,80);
fill(255,255,0);
textSize(50);
textAlign(CENTER,CENTER);
text(appleKey,appleX,appleY);
appleX+=appleVX;
appleY+=appleVY;
appleVY+=0.98;
}
if(appleX>600||appleX<0||appleY>550){
randomApple();
}
}
import processing.sound.*;
SoundFile sound1,sound2,sound3;
PImage board;
void setup(){
size(600,400);
board=loadImage("board.png");
randomApple();
sound1=new SoundFile(this,"Intro Song_Final.mp3");
sound2=new SoundFile(this,"Gong.mp3");
sound3=new SoundFile(this,"In Game Music.mp3");
sound1.play();
}
float appleX=100,appleY=500,appleVX=5,appleVY=-30;
char appleKey;
void randomApple(){
appleX=random(100,500);
appleY=500;
if(appleX<300) appleVX=random(0,8);
else appleVX=random(-8,0);
appleVY=random(-30,-25);
appleKey=(char)('a'+int(random(26)));
}
int score=0;
void keyPressed(){
if(state==0){
state=1;
sound1.play();
}
if(state==2){
if(key==appleKey){
score+=100;
}else{
score-=20;
}
}
}
int state=0;
int countdown=60*4;
void draw(){
background(board);
textSize(50);
textAlign(CENTER,CENTER);
fill(255,255,0);
if(state==0) text("Press Any Key to Start",300,200);
else if(state==1){
textSize(100);
countdown--;
if(countdown%60==0){
sound2.stop();
sound2.play();
}
if(countdown>60*3) text("3",300,200);
else if(countdown>60*2) text("2",300,200);
else if(countdown>60*1) text("1",300,200);
else if(countdown>0) text("GO",300,200);
else{
state=2;
sound2.stop();
sound3.loop();
}
}else{
text("Score:"+score,400,50);
fill(255,0,0);
ellipse(appleX,appleY,80,80);
fill(255,255,0);
textSize(50);
textAlign(CENTER,CENTER);
text(appleKey,appleX,appleY);
appleX+=appleVX;
appleY+=appleVY;
appleVY+=0.98;
}
if(appleX>600||appleX<0||appleY>550){
randomApple();
}
}
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