音效
//Week12-01-Libaries
//官網-Documentation文件-Libraries函式庫(圖書館)-Sound的部分
import processing.sound.*;
SoundFile sound1, sound2;
int playing = 2;
void setup(){
size(640, 360);
background(255);
sound1 = new SoundFile(this, "Intro Sound_Final.mp3");
sound2 = new SoundFile(this, "In Game Music.mp3");
}
void draw(){
if(sound1.isPlaying()){
playing=1;
}else if(sound2.isPlaying()){
playing=2;
}else{
if(playing==1)sound2.play();
else sound1.play();
}
}
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組馬
//week12-02
//按右鍵,找bezier()函式的網站文件
void setup() {
size(400, 400);
}
PVector p0 = new PVector(120, 80);
PVector p1 = new PVector(320, 20);
PVector p2 = new PVector(320, 300);
PVector p3 = new PVector(120, 300);
float t0 =0.0;
ArrayList<Ball> balls = new ArrayList<Ball>();
void draw() {
background(255);
noFill();
stroke(255, 102, 0);
line(120, 80, 320, 20);
line(320, 300, 120, 300);
stroke(0, 0, 0);
bezier(120, 80, 320, 20, 320, 300, 120, 300);
for(Ball ball : balls){
ball.draw();
}
if(frameCount%20==0) {
balls.add(new Ball(p0,p1,p2,p3));
println(balls.size());
}
if(balls.size()>0 && balls.get(0).t>1.0) balls.remove(0);
}
void mouseDragged(){
t0 += 0.01 * (mouseX - pmouseX);
}
class Ball {
PVector p0,p1,p2,p3;
float t = 0.0;
Ball(PVector _p0, PVector _p1, PVector _p2, PVector _p3){
p0 = _p0;
p1 = _p1;
p2 = _p2;
p3 = _p3;
}
void draw(){
float x = p0.x*(1-t)*(1-t)*(1-t) + 3*p1.x*t*(1-t)*(1-t) + 3*p2.x*t*t*(1-t) + p3.x*t*t*t;
float y = p0.y*(1-t)*(1-t)*(1-t) + 3*p1.y*t*(1-t)*(1-t) + 3*p2.y*t*t*(1-t) + p3.y*t*t*t;
ellipse(x,y,10,10);
t += 0.001;
}
}
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