1.week08_01_int_page_if_page_0_1 遊戲的頁面切換
// week08_01_int_page_if_page_0_1 遊戲的頁面切換 PImage img; void setup(){ size(640, 480); img = loadImage("640x480.png");//圖要自己準備 } int page = 0; // 0:開場畫面 1:第1關 2:第2關 void draw(){ if(page==0){ background(0); textSize(70); textAlign(CENTER,CENTER); text("Opening", 320,240); }else if(page==1){ background(img);//小心,圖檔太小,要與size()相同,才能變背景 } } void mousePressed(){ if(page==0) page = 1; }
2.week08_02_RPG_background_640_480_rect_32_32// week08_02_RPG_background_640_480_rect_32_32 PImage img; void setup(){ size(640, 480); //15格=480, 480/15=32 小圖 img = loadImage("640x480.png"); } void draw(){ background(img); for(int i=0; i<15; i++){ //高度480 for(int j=0; j<20; j++){ //寬度640 noFill(); rect(j*32, i*32, 32, 32); //小格子的大小是 32x32 } } }
3.week08_03_RPG_PImage_createImage_copy_save// week08_03_RPG_PImage_createImage_copy_save 用複製過來的, 因為要剛剛的圖 640x480.png PImage img; void setup(){ size(640, 480); //15格=480, 480/15=32 小圖 img = loadImage("640x480.png"); } void draw(){ background(img); for(int i=0; i<15; i++){ //高度480 for(int j=0; j<20; j++){ //寬度640 noFill(); stroke(0); rect(j*32, i*32, 32, 32); //小格子的大小是 32x32 } } stroke(255, 0, 0); rect(J*32, I*32, 32, 32); } int I = -1, J = -1; void mouseMoved(){//void Moved移動時,要修改I, J I = mouseY/32;//小心Y J = mouseX/32;//小心X } void mousePressed(){ //PImage now = createImage(640, 480, RGB); //now.copy(img, 0, 0, 640, 480, 0, 0, 640, 480); PImage now = createImage(32, 32, RGB); now.copy(img, J*32, I*32, 32, 32, 0, 0, 32, 32); now.save("1.png"); }
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