week08_1_int_page_if_page_0_1
PImage img;
void setup(){
size(2390,1312);
img=loadImage("img.png");
}
int page=0;
void draw(){
if(page==0){
background(0);
textSize(70);
textAlign(CENTER,CENTER);
text("Opening",320,240);
}else if(page==1){
background(img);
}
}
void mousePressed(){
if(page==0) page=1;
}
week08_2_RPG_background_474_269_rect_32_32
PImage img; void setup(){ size(474,269); img=loadImage("r.jpg"); } void draw(){ background(img); for(int i=0;i<15;i++){ for(int j=0;j<20;j++){ noFill(); rect(j*32,i*32,32,32); } } }
week08_3_RPG_PImage_createImage_copy_save#可以存圖檔#PImage img;
void setup(){
size(474,269);
img=loadImage("r.jpg");
}
void draw(){
background(img);
for(int i=0;i<15;i++){
for(int j=0;j<20;j++){
noFill();
stroke(0);
rect(j*32,i*32,32,32);
}
}
stroke(255,0,0);
rect(J*32,I*32,32,32);
}
int I=-1,J=-1;
void mouseMoved(){
I=mouseY/32;
J=mouseX/32;
}
void mousePressed(){
PImage now=createImage(32,32,RGB);
now.copy(img,J*32,I*32,32,32,0,0,32,32);
now.save("1.jpg");
}
week08_4_RPG_2D_array_floor_mapint [][] floor={
{1,1}
};
PImage img;
PImage [] fimg=new PImage[40]
void setup(){
size(474,269);
img=loadImage("r.jpg");
for(int i=1;i<22;i++) fimg[i]=loadImage(i+".png");
}
void draw(){
//background(img);
for(int i=0;i<3;i++){
for(int j=0;j<20;j++){
int now=floor[i][j];
image(fimg[now],j*32,i*32);
}
}
}
week08_5_RPG_user_move_userJ_userI_keyPressedint [][] floor={
{1,1}
};
PImage img,user;
PImage [] fimg=new PImage[40]
void setup(){
size(474,269);
img=loadImage("r.jpg");
user=loadImage("15.png")
for(int i=1;i<22;i++) fimg[i]=loadImage(i+".png");
}
int userI=12,userJ=15;
void draw(){
//background(img);
for(int i=0;i<3;i++){
for(int j=0;j<20;j++){
int now=floor[i][j];
image(fimg[now],j*32,i*32);
}
}
image(user,userJ*32,userI*32);
}
void keyPressed(){
if(keyCode==RIGHT) userJ++;
if(keyCode==LEFT) userJ--;
if(keyCode==UP) userI--;
if(keyCode==DOWN) userI++;
}
week08_6_RPG_wall_detectionint [][] floor={
{1,1}
};
PImage img,user;
PImage [] fimg=new PImage[40]
void setup(){
size(474,269);
img=loadImage("r.jpg");
user=loadImage("15.png")
for(int i=1;i<22;i++) fimg[i]=loadImage(i+".png");
}
int userI=12,userJ=15;
void draw(){
//background(img);
for(int i=0;i<3;i++){
for(int j=0;j<20;j++){
int now=floor[i][j];
image(fimg[now],j*32,i*32);
}
}
image(user,userJ*32,userI*32);
}
void keyPressed(){
int newI=userI,newJ=userJ
if(keyCode==RIGHT) newJ++;
if(keyCode==LEFT) newJ--;
if(keyCode==UP) newI--;
if(keyCode==DOWN) newI++;
if(floor[newI][newJ]==!=1 && floor[newI][newJ]==!=3){
userI=newI;
userJ=newJ;
}
}week08_7_RPG_eat_good
int [][] floor={ {1,1} }; PImage img,user; PImage [] fimg=new PImage[40] void setup(){ size(474,269); img=loadImage("r.jpg"); user=loadImage("15.png") for(int i=1;i<22;i++) fimg[i]=loadImage(i+".png"); } int userI=12,userJ=15; void draw(){ //background(img); for(int i=0;i<3;i++){ for(int j=0;j<20;j++){ int now=floor[i][j]; image(fimg[now],j*32,i*32); } } image(user,userJ*32,userI*32); if(gameOver) background(0,255,0); } boolean gameOver=false; void keyPressed(){ int newI=userI,newJ=userJ if(keyCode==RIGHT) newJ++; if(keyCode==LEFT) newJ--; if(keyCode==UP) newI--; if(keyCode==DOWN) newI++; if(floor[newI][newJ]==!=1 && floor[newI][newJ]==!=3){ userI=newI; userJ=newJ; if(floor[newI][newJ]==21) gameOver=true; floor[newI][newJ]=2; } }
week08_8_RPG_show_informint [][] floor={
{1,1}
};
PImage img,user;
PImage [] fimg=new PImage[40]
void setup(){
size(474,269);
img=loadImage("r.jpg");
user=loadImage("15.png")
for(int i=1;i<22;i++) fimg[i]=loadImage(i+".png");
}
int userI=12,userJ=15;
void draw(){
//background(img);
for(int i=0;i<3;i++){
for(int j=0;j<20;j++){
int now=floor[i][j];
image(fimg[now],j*32,i*32);
}
}
image(user,16,16);
textSize(30);
text("Level: "+level,16,90);
textSize(20);
text("Live: "+live,16,140);
text("Attack: "+attack,16,170);
text("Defense: "+defense,16,200);
text("Magic: "+magic,16,230);
text("Exp: "+exp,16,260);
text("Coins: "+cpin,16,290);
image(user,userJ*32,userI*32);
if(gameOver) background(0,255,0);
}
int level=1,live=2693,attack=14,defense=16,magic=10,exp=72,coin=72;
boolean gameOver=false;
void keyPressed(){
int newI=userI,newJ=userJ
if(keyCode==RIGHT) newJ++;
if(keyCode==LEFT) newJ--;
if(keyCode==UP) newI--;
if(keyCode==DOWN) newI++;
if(floor[newI][newJ]==!=1 && floor[newI][newJ]==!=3){
userI=newI;
userJ=newJ;
if(floor[newI][newJ]==21) gameOver=true;
floor[newI][newJ]=2;
}
}
week08_9_RPG_attack_mageint [][] floor={
{1,1}
};
PImage img,user;
PImage [] fimg=new PImage[40]
void setup(){
size(474,269);
img=loadImage("r.jpg");
user=loadImage("15.png")
for(int i=1;i<22;i++) fimg[i]=loadImage(i+".png");
}
int userI=12,userJ=15;
void draw(){
//background(img);
for(int i=0;i<3;i++){
for(int j=0;j<20;j++){
int now=floor[i][j];
image(fimg[now],j*32,i*32);
}
}
image(user,16,16);
textSize(30);
text("Level: "+level,16,90);
textSize(20);
text("HP: "+hp,16,140);
text("Attack: "+attack,16,170);
text("Defense: "+defense,16,200);
text("Magic: "+magic,16,230);
text("Exp: "+exp,16,260);
text("Coins: "+cpin,16,290);
image(user,userJ*32,userI*32);
if(gameOver) background(0,255,0);
}
int level=1,hp=2693,attack=14,defense=16,magic=10,exp=72,coin=72;
int gameOver=0;
void keyPressed(){
int newI=userI,newJ=userJ
if(keyCode==RIGHT) newJ++;
if(keyCode==LEFT) newJ--;
if(keyCode==UP) newI--;
if(keyCode==DOWN) newI++;
if(floor[newI][newJ]==9){
if(hp-10<=0) gameOver=2;
else{
hp-=10;
coin+=10;
exp+=1;
userI=newI;
userJ=newJ;
floor[newI][newJ]=2;
}
}else if(floor[newI][newJ]==!=1 && floor[newI][newJ]==!=3){
userI=newI;
userJ=newJ;
if(floor[newI][newJ]==21) gameOver=true;
floor[newI][newJ]=2;
}
}
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