WEEK08-0
int i;
void setup() {
size(600, 800);
i=int(random(8, 11));
textSize(50);
textAlign(CENTER, CENTER);
}
int [][]num=new int[8][6];
int [][]press=new int[8][6];
int ClickCount=0;
void draw() {
for (int j=0; j<6; j++)
{
for (int k=0; k<8; k++)
{
fill(255);
rect(j*100, k*100, 100, 100);
if (press[k][j]==2) {
fill(0);
text("X", 50+j*100, 50+k*100);
}
if (press[k][j]==1) {
if (ClickCount==1) {
int aU=k-1, aD=k+1,bL=j-1, bR=j+1;
if (aU<0)aU+=1;
if (aD>7)aD-=1;
if (bL<0)bL+=1;
if (bR>5)bR-=1;
num[k][j]=0;
fill(0);
text(""+num[k][j], 50+j*100, 50+k*100);
while (i!=0) {
int a=int(random(0, 8));
int b=int(random(0, 6));
if (num[a][b]==0) {
if (a<aU||a>aD) {
if (b<bL||b>bR) {
num[a][b]=9;
i--;
}
}
}
}
} else {
fill(0);
text(""+num[k][j], 50+j*100, 50+k*100);
}
}
}
}
}
void mousePressed() {
if (mouseButton==LEFT)
{
int x=mouseY/100, y=mouseX/100;
if (press[x][y]<1)press[x][y]=1;
ClickCount+=1;
}
if (mouseButton==RIGHT)
{
int x=mouseY/100, y=mouseX/100;
if (press[x][y]==0)press[x][y]=2;
else if (press[x][y]==2)press[x][y]=0;
}
}
未完成的期中作業
WEEK08-1
PImage img;
void setup(){
size(640,480);
img=loadImage("640x480.png");
}
int page=0;
void draw(){
if(page==0){
background(0);
textSize(70);
textAlign(CENTER,CENTER);
text("Opening",320,240);
}
else if(page==1){
background(img);
}
}
void mousePressed(){
if(page==0)page=1;
}
PImage img;
void setup(){
size(640,480);
img=loadImage("640x480.png");
}
void draw(){
background(img);
for(int i=0;i<15;i++){
for(int j=0;j<20;j++){
noFill();
rect(j*32,i*32,32,32);
}
}
}
PImage img;
void setup(){
size(640,480);
img=loadImage("640x480.png");
}
void draw(){
background(img);
for(int i=0;i<15;i++){
for(int j=0;j<20;j++){
noFill();
stroke(0);
rect(j*32,i*32,32,32);
}
}
stroke(255,0,0);
rect(J*32,I*32,32,32);
}
int I=-1,J=-1;
void mouseMoved(){
I=mouseY/32;
J=mouseX/32;
}
int PNUM=0;
void mousePressed(){
PImage now=createImage(32,32,RGB);
now.copy(img,J*32,I*32,32,32,0,0,32,32);
image(now,0,0,320,320);
now.save(PNUM+".png");
PNUM++;
}
int [][]floor={
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 19, 3, 22, 3, 22, 9, 2, 2, 2, 9, 2, 16, 5},
};
PImage img;
PImage []fimg=new PImage[40];
void setup() {
size(640, 480);
img=loadImage("640x480.png");
for(int i=1;i<=22;i++)fimg[i]=loadImage(i+".png");
}
void draw() {
//background(img);
for (int i=0; i<3; i++) {
for (int j=0; j<20; j++) {
int now=floor[i][j];
image(fimg[now],j*32,i*32);
}
}
}
int [][]floor={
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 19, 3, 22, 3, 22, 9, 2, 2, 2, 9, 16, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 22, 9, 2, 2, 2, 9, 16, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 22, 9, 2, 2, 2, 9, 16, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 22, 9, 2, 2, 2, 9, 16, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 22, 9, 2, 2, 2, 9, 16, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 22, 9, 2, 2, 2, 9, 16, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 2, 2, 2, 9, 9, 9, 2, 2, 2, 9, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 3, 18, 3, 9, 9, 9, 2, 2, 2, 9, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 21, 3, 18, 3, 9, 9, 9, 2, 2, 20, 9, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
};
PImage img, user;
PImage []fimg=new PImage[40];
void setup() {
size(640, 480);
img=loadImage("640x480.png");
user=loadImage("15.png");
for (int i=1; i<=22; i++)fimg[i]=loadImage(i+".png");
}
int userI=12, userJ=15;
void draw() {
//background(img);
for (int i=0; i<floor.length; i++) {
for (int j=0; j<20; j++) {
int now=floor[i][j];
image(fimg[now], j*32, i*32);
}
}
image(user, userJ*32, userI*32);
}
void keyPressed() {
if (keyCode==RIGHT)userJ++;
if (keyCode==LEFT)userJ--;
if (keyCode==UP)userI--;
if (keyCode==DOWN)userI++;
}
int [][]floor={
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9,16, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 3,18, 3,22, 9, 2, 2, 2, 9,16, 1, 5},
{4, 1, 1, 1, 5, 4, 1,11, 3, 9, 3,22, 9, 2, 3, 3, 6, 3, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 6, 2, 3,22, 9, 2, 3, 2, 9,16, 1, 5},
{4, 1, 1, 1, 5, 4, 1,11, 3, 2, 3, 3, 3, 3, 3, 2, 9,16, 1, 5},
{4, 1, 1, 1, 5, 4, 1,18, 3, 2, 2,22, 9, 2, 2, 2, 9,16, 1, 5},
{4, 1, 1, 1, 5, 4, 1,17, 3, 3, 2, 9, 9, 9, 2, 2, 2, 9, 1, 5},
{4, 1, 1, 1, 5, 4, 1,16,12, 3, 2, 9, 9, 9, 2, 2, 2, 9, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 3, 3, 3, 2, 9, 9, 9, 2, 3, 6, 3, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 2, 3, 2, 9, 9, 9, 2, 2, 2, 3, 1, 5},
{4, 1, 1, 1, 5, 4, 1,20,23, 2, 2, 9, 9, 9, 2, 3,21, 3, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
};
PImage img, user;
PImage []fimg=new PImage[40];
void setup() {
size(640, 480);
img=loadImage("640x480.png");
user=loadImage("15.png");
for (int i=1; i<=25; i++)fimg[i]=loadImage(i+".png");
}
int userI=11, userJ=16;
void draw() {
//background(img);
for (int i=0; i<floor.length; i++) {
for (int j=0; j<20; j++) {
int now=floor[i][j];
image(fimg[now], j*32, i*32);
}
}
image(user, userJ*32, userI*32);
}
void keyPressed() {
int newI=userI,newJ=userJ;
if (keyCode==RIGHT)newJ++;
if (keyCode==LEFT)newJ--;
if (keyCode==UP)newI--;
if (keyCode==DOWN)newI++;
if(floor[newI][newJ]!=1&&floor[newI][newJ]!=3){
userI=newI;
userJ=newJ;
}
}
int [][]floor={
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9,16, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 3,18, 3,22, 9, 2, 2, 2, 9,16, 1, 5},
{4, 1, 1, 1, 5, 4, 1,11, 3, 9, 3,22, 9, 2, 3, 3, 6, 3, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 6, 2, 3,22, 9, 2, 3, 2, 9,16, 1, 5},
{4, 1, 1, 1, 5, 4, 1,11, 3, 2, 3, 3, 3, 3, 3, 2, 9,16, 1, 5},
{4, 1, 1, 1, 5, 4, 1,18, 3, 2, 2,22, 9, 2, 2, 2, 9,16, 1, 5},
{4, 1, 1, 1, 5, 4, 1,17, 3, 3,25, 3, 3, 3, 3, 3, 2, 9, 1, 5},
{4, 1, 1, 1, 5, 4, 1,16,12, 3,25, 3, 2, 2, 2, 2, 2, 9, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 3, 3, 3,24, 3, 2, 3, 2, 3, 6, 3, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 5},
{4, 1, 1, 1, 5, 4, 1,20,23, 2, 2, 2, 2, 3, 2, 3,21, 3, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
};
PImage img, user;
PImage []fimg=new PImage[40];
void setup() {
size(640, 480);
img=loadImage("640x480.png");
user=loadImage("15.png");
for (int i=1; i<=25; i++)fimg[i]=loadImage(i+".png");
}
int userI=11, userJ=16;
void draw() {
//background(img);
for (int i=0; i<floor.length; i++) {
for (int j=0; j<20; j++) {
int now=floor[i][j];
image(fimg[now], j*32, i*32);
}
}
image(user, userJ*32, userI*32);
if(gameOver)background(0,255,0);
}
boolean gameOver = false;
void keyPressed() {
int newI=userI,newJ=userJ;
if (keyCode==RIGHT)newJ++;
if (keyCode==LEFT)newJ--;
if (keyCode==UP)newI--;
if (keyCode==DOWN)newI++;
if(floor[newI][newJ]!=1&&floor[newI][newJ]!=3){
userI=newI;
userJ=newJ;
if(floor[newI][newJ]==21||floor[newI][newJ]==20)gameOver=true;
floor[userI][userJ]=2;
}
}
int [][]floor={
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1,19, 3,22, 3,22, 9, 2, 2, 2, 9,16, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 3,18, 3, 9, 9, 9, 2, 2, 2, 9, 1, 5},
{4, 1, 1, 1, 5, 4, 1,11, 3, 9, 3,26,16,26, 3, 3, 6, 3, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 6, 2, 3,19,26,16, 3,10,13,10, 1, 5},
{4, 1, 1, 1, 5, 4, 1,11, 3, 2, 3, 3, 3, 3, 3, 2,10,16, 1, 5},
{4, 1, 1, 1, 5, 4, 1,18, 3, 2, 2,24, 10, 2, 2, 2,27,10, 1, 5},
{4, 1, 1, 1, 5, 4, 1,17, 3, 3,25, 3, 3, 3, 3, 2,10,10, 1, 5},
{4, 1, 1, 1, 5, 4, 1,16,12, 3,25, 3, 2, 2, 2,13,14,16, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 3, 3, 3,24, 3, 2, 3, 2, 3, 6, 3, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 2, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 5},
{4, 1, 1, 1, 5, 4, 1,20,23, 2, 2, 2, 2, 3, 2, 3,21, 3, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
{4, 1, 1, 1, 5, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5},
};
PImage img, user;
PImage []fimg=new PImage[40];
void setup() {
size(640, 480);
img=loadImage("640x480.png");
user=loadImage("15.png");
for (int i=1; i<=27; i++)fimg[i]=loadImage(i+".png");
}
int userI=11, userJ=16;
void draw() {
//background(img);
for (int i=0; i<floor.length; i++) {
for (int j=0; j<20; j++) {
int now=floor[i][j];
image(fimg[now], j*32, i*32);
}
}
image(user, 16, 16);
textSize(30);
text("Level: "+level, 16, 90);
textSize(20);
text("Live: "+live, 16, 140);
text("Attack: "+att, 16, 170);
text("Defense: "+def, 16, 200);
text("MagicDef: "+mdef, 16, 230);
text("Exp: "+exp, 16, 260);
text("Coins: "+coin, 16, 290);
image(user, userJ*32, userI*32);
if (gameOver==1)background(0, 255, 0);
if (gameOver==2)background(255, 0, 0);
}
int level = 1, live=2693, att=14, def=16,mdef=10,exp=72,coin=72;
int gameOver = 0;
void keyPressed() {
int newI=userI, newJ=userJ;
if (keyCode==RIGHT)newJ++;
if (keyCode==LEFT)newJ--;
if (keyCode==UP)newI--;
if (keyCode==DOWN)newI++;
if(floor[newI][newJ]==9){
if(live-10<=0)gameOver = 2;
else{
live-=10;
coin+=10;
exp+=1;
userI=newI;
userJ=newJ;
floor[userI][userJ]=2;
}
}
else if (floor[newI][newJ]!=1&&floor[newI][newJ]!=3) {
userI=newI;
userJ=newJ;
if (floor[newI][newJ]==21||floor[newI][newJ]==20)gameOver=1;
floor[userI][userJ]=2;
}
}
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