week07
week07-1void setup(){
size(500,400);
}
float x=250, y=200;
void draw(){
background(215,184,200);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(240,180,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(x,y,55,55);
line(x,y,mouseX,mouseY);
}
week07-2void setup(){
size(500,400);
}
float x=250, y=200;
void draw(){
background(215,184,200);
float dx = mouseX - x, dy = mouseY - y;
float a = atan2(dy,dx);
strokeWeight(20);
line(x,y,x+cos(a)*40, y+sin(a)*40);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(240,160,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(x,y,55,55);
line(x,y,mouseX,mouseY);
}
week07-3
void setup(){
size(500,400);
}
float x=250, y=200;
void draw(){
background(215,184,200);
float dx = mouseX - x, dy = mouseY - y;
float a = atan2(dy,dx);
line(x,y,mouseX,mouseY);
myTank(x,y,a);
}
void myTank(float x,float y,float a){
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
line(x,y,mouseX,mouseY);
}
void setup(){
size(500,400);
}
void keyPressed(){
if(keyCode==RIGHT) x += 1;
if(keyCode==LEFT) x -= 1;
if(keyCode==UP) y -= 1;
if(keyCode==DOWN) y += 1;
}
float x=250, y=200;
void draw(){
background(219);
stroke(210);
strokeWeight(1);
for(int i=0; i<30; i++){
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx = mouseX - x, dy = mouseY - y;
float a = atan2(dy,dx);
line(x,y,mouseX,mouseY);
myTank(x,y,a);
}
void myTank(float x,float y,float a){
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
line(x,y,mouseX,mouseY);
}
week07-5
void setup(){
size(500,400);
}
void keyPressed(){
if(keyCode==RIGHT) x += 1;
if(keyCode==LEFT) x -= 1;
if(keyCode==UP) y -= 1;
if(keyCode==DOWN) y += 1;
}
float x=250, y=200;
void draw(){
background(219);
translate(-x, -y);
translate(width/2,height/2);
float mx = mouseX+width/2,my=mouseY+y-height/2;
ellipse(mx,my,8,8);
stroke(210);
strokeWeight(1);
for(int i=0; i<30; i++){
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx = mx - x, dy = my-y;
float a = atan2(dy,dx);
line(x,y,mx,my);
myTank(x,y,a);
}
void myTank(float x,float y,float a){
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
line(x,y,mouseX,mouseY);
}
week07-6
void setup(){
size(500,400);
}
void keyPressed(){
if(keyCode==RIGHT) vx = 1;
if(keyCode==LEFT) vx =-1;
if(keyCode==UP)vy -= 1;
if(keyCode==DOWN)vy = 1;
}
void keyReleased(){
if(keyCode==LEFT || keyCode==RIGHT) vx=0;
if(keyCode==UP || keyCode==DOWN ) vy=0;
}
float x=250, y=200,vx=0,vy=0;
void draw(){
x+=vx;
y+=vy;
background(219);
translate(-x, -y);
translate(width/2,height/2);
float mx = mouseX+width/2,my=mouseY+y-height/2;
ellipse(mx,my,8,8);
stroke(210);
strokeWeight(1);
for(int i=0; i<30; i++){
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx = mx - x, dy = my-y;
float a = atan2(dy,dx);
line(x,y,mx,my);
myTank(x,y,a);
}
void myTank(float x,float y,float a){
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
line(x,y,mouseX,mouseY);
}
week07-7
void setup() {
size(500, 400);
}
void keyPressed() {
if (keyCode==RIGHT) vx = 1;
if (keyCode==LEFT) vx =-1;
if (keyCode==UP)vy -= 1;
if (keyCode==DOWN)vy = 1;
}
void keyReleased() {
if (keyCode==LEFT || keyCode==RIGHT) vx=0;
if (keyCode==UP || keyCode==DOWN ) vx=0;
}
float x=250, y=200, vx=0, vy=0;
void draw() {
x+=vx;
y+=vy;
background(219);
translate(-x, -y);
translate(width/2, height/2);
float mx = mouseX+width/2, my=mouseY+y-height/2;
ellipse(mx, my, 8, 8);
stroke(210);
strokeWeight(1);
for (int i=0; i<30; i++) {
line(0, i*30, 500, i*30);
line(i*30, 0, i*30, 500);
}
float dx = mx - x, dy = my-y;
float a = atan2(dy, dx);
angle = a;
line(x, y, mx, my);
pushMatrix();
myTank(x, y, a);
popMatrix();
if (bulletVX!=0 && bulletVY!=0) {
bulletX += bulletVX;
bulletY += bulletVY;
ellipse(bulletX, bulletY, 20, 20);
}
}
float angle, bulletX=0, bulletY=0, bulletVX=0, bulletVY=0;
void mousePressed() {
bulletX = x;
bulletY = y;
bulletVX= cos(angle);
bulletVY= sin(angle);
}
void myTank(float x, float y, float a) {
translate(x, y);
rotate(a);
fill(167, 167, 175);
stroke(110, 110, 113);
strokeWeight(4);
rect(20, -10, 20, 20);
fill(204, 102, 156);
stroke(125, 84, 105);
strokeWeight(3);
ellipse(0, 0, 55, 55);
line(x, y, mouseX, mouseY);
}

week07-8
void setup() {
size(500, 400);
}
void keyPressed() {
if (keyCode==RIGHT) vx = 1;
if (keyCode==LEFT) vx =-1;
if (keyCode==UP)vy -= 1;
if (keyCode==DOWN)vy = 1;
}
void keyReleased() {
if (keyCode==LEFT || keyCode==RIGHT) vx=0;
if (keyCode==UP || keyCode==DOWN ) vx=0;
}
float x=250, y=200, vx=0, vy=0;
void draw() {
x+=vx;
y+=vy;
background(219);
translate(-x, -y);
translate(width/2, height/2);
float mx = mouseX+width/2, my=mouseY+y-height/2;
ellipse(mx, my, 8, 8);
stroke(210);
strokeWeight(1);
for (int i=0; i<30; i++) {
line(0, i*30, 500, i*30);
line(i*30, 0, i*30, 500);
}
float dx = mx - x, dy = my-y;
float a = atan2(dy, dx);
angle = a;
line(x, y, mx, my);
pushMatrix();
myTank(x, y, a);
popMatrix();
for(int i =0; i<bulletN;i++){
bulletX[i] += bulletVX[i];
bulletY[i] += bulletVY[i];
ellipse(bulletX[i], bulletY[i], 20, 20);
}
}
float angle;
int bulletN = 0;
float [] bulletX = new float[100];
float [] bulletY = new float[100];
float [] bulletVX = new float[100];
float [] bulletVY = new float[100];
void mousePressed() {
int i = bulletN;
bulletX[i]= x;
bulletY[i]= y;
bulletVX[i]= cos(angle);
bulletVY[i]= sin(angle);
bulletN ++;
}
void myTank(float x, float y, float a) {
translate(x, y);
rotate(a);
fill(167, 167, 175);
stroke(110, 110, 113);
strokeWeight(4);
rect(20, -10, 20, 20);
fill(204, 102, 156);
stroke(125, 84, 105);
strokeWeight(3);
ellipse(0, 0, 55, 55);
line(x, y, mouseX, mouseY);
}
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