WEEK05-1
PImage img = loadImage("TWI_IR1_CR_800-2024-10-02-08-00.jpg");
size(800,800);
background(img);
int N=299;
PImage [] imgs=new PImage[299];
void setup() {
size(800, 800);
String[]filenames=loadStrings("list.txt");
for (int i=0; i<N; i++) {
imgs[i]=loadImage(filenames[i]);
}
}
void draw() {
background(imgs[frameCount%N]);
}
PImage img;
void setup(){
size(500,500);
img = loadImage("LCC_VIS_TRGB_2750-2024-10-02-07-40.jpg");
}
float s = 1.0,x=0,y=0;
float realX = 0,realY = 0;
void draw(){
background(255);
translate(x,y);
scale(s);
image(img,0,0);
}
void mouseDragged(){
x += mouseX - pmouseX;
y += mouseY - pmouseY;
}
void mouseWheel(MouseEvent e){
realX = (mouseX - x)/s;
realY = (mouseY - y)/s;
float oldS = s;
if(e.getCount()<0) s *= 1.1;
else s *= 0.9;
x = x+realX*oldS - realX*s;
y = y+realY*oldS - realY*s;
}
void setup(){
size(400,600);
}
float x = 200,y = 300;
void draw(){
background(255);
line(200,100,x,y);
ellipse(x,y,30,30);
}
void mouseDragged(){
x = mouseX;
y = mouseY;
}
void setup() {
size(400, 600);
的
}
float x = 200, y = 300;
void draw() {
background(255);
stroke(0);//黑線
line(200, 100, x, y);
ellipse(x, y, 30, 30);
stroke(255, 0, 0);//紅線(重力向量--力朝下)
line(x, y, x, y+100);
PVector d = new PVector(x-200, y-100).normalize();
PVector d2 = new PVector(0, 1);
float g = PVector.dot(d, d2);//算投影值
d.mult(100*g);
stroke(0, 255, 0);//綠線(繩子拉力向量--力朝定點)
line(x, y, x+d.x, y+d.y);
}
void mouseDragged() {
x = mouseX;
y = mouseY;
}
void setup() {
size(400, 600);
c = new PVector(200, 100);//new 新物件c
p = new PVector(200, 300);//new 新物件p
}
PVector c, p;
void draw() {
background(255);
ellipse(c.x, c.y, 10, 10);//使用物件c
ellipse(p.x, p.y, 10, 10);//使用物件p
}
void setup() {
size(400, 600);
}
float x = 200, y = 300;
void draw() {
background(255);
stroke(0);//黑線
line(200, 100, x, y);
ellipse(x, y, 30, 30);
stroke(255, 0, 0);//紅線(重力向量--力朝下)
line(x, y, x, y+100);
PVector d = new PVector(x-200, y-100).normalize();//調整向量的力的多寡
PVector d2 = new PVector(0, 1);
float g = PVector.dot(d, d2);//cos(a)
d.mult(100*g);
stroke(0, 255, 0);//綠線(繩子拉力向量--力朝定點)
line(x, y, x+d.x, y+d.y);
PVector N = new PVector(d.y,-d.x).normalize();//調整向量的力的多寡
N.mult(100*sin(acos(g)));//g是cos(a),acos(g)就是角度a
stroke(0,0,255);//藍線(合力)
line(x,y,x+N.x,y+N.y);
}
void mouseDragged() {
x = mouseX;
y = mouseY;
}
void setup() {
size(400, 600);
}
float x = 200, y = 300;
void draw() {
background(255);
stroke(0);//黑線
line(200, 100, x, y);
ellipse(x, y, 30, 30);
stroke(255, 0, 0);//紅線(重力向量--力朝下)
line(x, y, x, y+100);
PVector d = new PVector(x-200, y-100).normalize();//調整向量的力的多寡
PVector d2 = new PVector(0, 1);
float g = PVector.dot(d, d2);//cos(a)
d.mult(100*g);
stroke(0, 255, 0);//綠線(繩子拉力向量--力朝定點)
line(x, y, x+d.x, y+d.y);
PVector N = PVector.sub(d2.mult(100),d);//調整向量的力的多寡
//N.mult(100*sin(acos(g)));//g是cos(a),acos(g)就是角度a
stroke(0,0,255);//藍線(合力)
line(x,y,x+N.x,y+N.y);
v.x += N.x / 1000;
v.y += N.y / 1000;
x += v.x;
y += v.y;
}
PVector v = new PVector();//球的速度,一開始是0
void mouseDragged() {
x = mouseX;
y = mouseY;
}
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