2024年10月21日 星期一

HSY互動科技 week07

 //week07-1、2

void setup(){

  size(500,400);

}

float x = 250, y = 200;

void draw(){

  background(215,184,200);

    float dx = mouseX - x, dy = mouseY - y;

  float a = atan2(dy,dx);

  strokeWeight(20);

  line(x, y, x+cos(a)*40, y+sin(a)*40);

  

    fill(167, 167, 175);

    stroke(110,110,113);

  strokeWeight(4);

  rect(240, 160, 20, 20);

  

  fill(204,102,156);

  stroke(125,84,105);

  strokeWeight(3);

  ellipse(x, y, 55, 55);

}


//week07-3

void setup(){

  size(500,400);

}

float x = 250, y = 200;

void draw(){

  background(215,184,200);

  float dx = mouseX - x, dy = mouseY - y;

  float a = atan2(dy,dx);

  line(x, y, mouseX, mouseY);

  myTank(x, y, a);

}

  

void myTank(float x, float y, float a){

  translate(x, y);

  rotate(a);

  fill(167, 167, 175);

  stroke(110,110,113);

  strokeWeight(4);

  rect(-10, -40, 20, 20);

  

  fill(204,102,156);

  stroke(125,84,105);

  strokeWeight(3);

  ellipse(0, 0, 55, 55);

}


//week07-4

void setup(){

  size(500,400);

}

void keyPressed(){

  if(keyCode==RIGHT) x+= 1;

  if(keyCode==LEFT) x-= 1;

  if(keyCode==UP) y -= 1;

  if(keyCode==DOWN) y += 1;

}

float x = 250, y = 200;

void draw(){

  background(219);

  stroke(210);

  strokeWeight(1);

  for(int i=0; i<30; i++){

    line(0, i*30, 500, i*30);

    line(i*30, 0, i*30, 500);

  }

  float dx = mouseX - x, dy = mouseY - y;

  float a = atan2(dy,dx);

  line(x, y, mouseX, mouseY);

  myTank(x, y, a);

}

  

void myTank(float x, float y, float a){

  translate(x, y);

  rotate(a);

  fill(167, 167, 175);

  stroke(110,110,113);

  strokeWeight(4);

  rect(-10, -40, 20, 20);

  

  fill(204,102,156);

  stroke(125,84,105);

  strokeWeight(3);

  ellipse(0, 0, 55, 55);

}



//week07-5

void setup(){

  size(500,400);

}

void keyPressed(){

  if(keyCode==RIGHT) x+= 1;

  if(keyCode==LEFT) x-= 1;

  if(keyCode==UP) y -= 1;

  if(keyCode==DOWN) y += 1;

}

float x = 250, y = 200;

void draw(){

  background(219);

  translate(-x, -y);

  translate(width/2, height/2);

  float mx = mouseX+x-width/2,my = mouseY+y-height/2;

  ellipse(mx,my,8,8);

  stroke(210);

  strokeWeight(1);

  for(int i=0; i<30; i++){

    line(0, i*30, 500, i*30);

    line(i*30, 0, i*30, 500);

  }

  

  float dx = mouseX - x, dy = mouseY - y;

  float a = atan2(dy,dx);

  line(x, y,mx, my);

  myTank(x, y, a);

}

  

void myTank(float x, float y, float a){

  translate(x, y);

  rotate(a);

  fill(167, 167, 175);

  stroke(110,110,113);

  strokeWeight(4);

  rect(-10, -40, 20, 20);

  

  fill(204,102,156);

  stroke(125,84,105);

  strokeWeight(3);

  ellipse(0, 0, 55, 55);

}



//week07-6

void setup(){

  size(500,400);

}

void keyPressed(){

  if(keyCode==RIGHT) vx = 1;

  if(keyCode==LEFT) vx = -1;

  if(keyCode==UP) vy = -1;

  if(keyCode==DOWN) vy = 1;

}

void keyReleased(){

  if(keyCode==LEFT || keyCode==RIGHT) vx = 0;

  if(keyCode==UP || keyCode==DOWN) vx = 0;

}

float x = 250, y = 200, vx = 0, vy = 0;

void draw(){

  x += vx;

  y+= vy;

  background(219);

  translate(-x, -y);

  translate(width/2, height/2);

  float mx = mouseX+x-width/2,my = mouseY+y-height/2;

  ellipse(mx,my,8,8);

  stroke(210);

  strokeWeight(1);

  for(int i=0; i<30; i++){

    line(0, i*30, 500, i*30);

    line(i*30, 0, i*30, 500);

  }

  

  float dx = mouseX - x, dy = mouseY - y;

  float a = atan2(dy,dx);

  line(x, y,mx, my);

  myTank(x, y, a);

}

  

void myTank(float x, float y, float a){

  translate(x, y);

  rotate(a);

  fill(167, 167, 175);

  stroke(110,110,113);

  strokeWeight(4);

  rect(-10, -40, 20, 20);

  

  fill(204,102,156);

  stroke(125,84,105);

  strokeWeight(3);

  ellipse(0, 0, 55, 55);

}



//week07-7

void setup(){

  size(500,400);

}

void keyPressed(){

  if(keyCode==RIGHT) vx = 1;

  if(keyCode==LEFT) vx = -1;

  if(keyCode==UP) vy = -1;

  if(keyCode==DOWN) vy = 1;

}

void keyReleased(){

  if(keyCode==LEFT || keyCode==RIGHT) vx = 0;

  if(keyCode==UP || keyCode==DOWN) vx = 0;

}

float x = 250, y = 200, vx = 0, vy = 0;

void draw(){

  x += vx;

  y+= vy;

  background(219);

  translate(-x, -y);

  translate(width/2, height/2);

  float mx = mouseX+x-width/2,my = mouseY+y-height/2;

  ellipse(mx,my,8,8);

  stroke(210);

  strokeWeight(1);

  for(int i=0; i<30; i++){

    line(0, i*30, 500, i*30);

    line(i*30, 0, i*30, 500);

  }

  float dx = mouseX - x, dy = mouseY - y;

  float a = atan2(dy,dx);

  angle = a;

  line(x, y,mx, my);

  pushMatrix();

  myTank(x, y, a);

  popMatrix();

  if(bulletVX!=0 && bulletVY!=0){

    bulletX += bulletVX;

    bulletY += bulletVY;

    ellipse(bulletX, bulletY,20,20);

  

  }

}

float angle, bulletX = 0, bulletY = 0, bulletVX = 0, bulletVY;

void mousePressed(){

  bulletX = x;

  bulletY = y;

  bulletVX  = cos(angle);

  bulletVY = sin(angle);

}

  

  

  

  

void myTank(float x, float y, float a){

  translate(x, y);

  rotate(a);

  fill(167, 167, 175);

  stroke(110,110,113);

  strokeWeight(4);

  rect(-10, -40, 20, 20);

  

  fill(204,102,156);

  stroke(125,84,105);

  strokeWeight(3);

  ellipse(0, 0, 55, 55);

}



//week07-10

void setup(){

  size(500,400);

}

void keyPressed(){

  if(keyCode==RIGHT) vx = 1;

  if(keyCode==LEFT) vx = -1;

  if(keyCode==UP) vy = -1;

  if(keyCode==DOWN) vy = 1;

}

void keyReleased(){

  if(keyCode==LEFT || keyCode==RIGHT) vx = 0;

  if(keyCode==UP || keyCode==DOWN) vx = 0;

}

float x = 250, y = 200, vx = 0, vy = 0;

void draw(){

  x += vx;

  y+= vy;

  background(219);

  translate(-x, -y);

  translate(width/2, height/2);

  float mx = mouseX+x-width/2,my = mouseY+y-height/2;

  ellipse(mx,my,8,8);

  stroke(210);

  strokeWeight(1);

  for(int i=0; i<30; i++){

    line(0, i*30, 500, i*30);

    line(i*30, 0, i*30, 500);

  }

  float dx = mouseX - x, dy = mouseY - y;

  float a = atan2(dy,dx);

  angle = a;

  line(x, y,mx, my);

  pushMatrix();

  myTank(x, y, a);

  popMatrix();

for(int i=0; i<bulletN; i++){

    bulletX[i] += bulletVX[i];

    bulletY[i] += bulletVY[i];

    ellipse(bulletX[i], bulletY[i], 20, 20);

    bulletT[i] --;

    if(bulletT[i] == 0){

      for(int k=i+1; k<bulletN; k++){

        bulletX[k-1] = bulletX[k];

        bulletY[k-1] = bulletY[k];

        bulletVX[k-1] = bulletVX[k];

        bulletVY[k-1] = bulletVY[k];

        bulletT[k-1] = bulletT[k];

      }

      bulletN --;

    }

  }

  println(bulletN);

}

float angle;

int bulletN =0;

float [] bulletX = new float[100];

float [] bulletY = new float[100];

float [] bulletVX = new float[100];

float [] bulletVY = new float[100];

int [] bulletT = new int[100];

void mousePressed(){

  int i = bulletN;

  bulletX[i] = x;

  bulletY[i] = y;

  bulletVX[i]  = cos(angle);

  bulletVY[i] = sin(angle);

  bulletT[i] = 600;

  bulletN ++;

  if(bulletN==100){

  for (int k=0; k<50; k++){

      bulletX[i] = bulletX[k+50];

      bulletY[i] = bulletY[k+50];

      bulletVX[i]  = bulletVX[k+50];

      bulletVY[i] = bulletVY[k+50];

    }

    bulletN = 50;

  }

println(bulletN);

}  

void myTank(float x, float y, float a){

  translate(x, y);

  rotate(a);

  fill(167, 167, 175);

  stroke(110,110,113);

  strokeWeight(4);

  rect(-10, -40, 20, 20);

  

  fill(204,102,156);

  stroke(125,84,105);

  strokeWeight(3);

  ellipse(0, 0, 55, 55);

}




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