void setup(){
size(500,400);
}
float x=250,y=200;
void draw(){
background(215,184,200);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(240,160,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(x,y,55,55);
line(x,y,mouseX,mouseY);
}
void setup(){
size(500,400);
}
float x=250,y=200;
void draw(){
background(215,184,200);
float dx=mouseX-x,dy=mouseY-y;
float a=atan2(dy,dx);
strokeWeight(20);
line(x,y,x+cos(a)*40,y+sin(a)*40);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(240,160,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(x,y,55,55);
}
void setup(){
size(500,400);
}
float x=250,y=200;
void draw(){
background(215,184,200);
float dx=mouseX-x,dy=mouseY-y;
float a=atan2(dy,dx);
line(x,y,mouseX,mouseY);
myTank(x,y,a);
}
void myTank(float x,float y,float a){
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
}
void setup(){
size(500,400);
}
void keyPressed(){
if(keyCode==RIGHT) x+=1;
if(keyCode==LEFT) x-=1;
if(keyCode==UP) y-=1;
if(keyCode==DOWN) y+=1;
}
float x=250,y=200;
void draw(){
background(219);
stroke(214);
for(int i=0;i<10;i++){
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx=mouseX-x,dy=mouseY-y;
float a=atan2(dy,dx);
line(x,y,mouseX,mouseY);
myTank(x,y,a);
}
void myTank(float x,float y,float a){
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
}
void setup(){
size(500,400);
}
void keyPressed(){
if(keyCode==RIGHT) x+=1;
if(keyCode==LEFT) x-=1;
if(keyCode==UP) y-=1;
if(keyCode==DOWN) y+=1;
}
float x=250,y=200;
void draw(){
background(219);
translate(-x,-y);
translate(width/2,height/2);
float mx=mouseX+x-width/2,my=mouseY+y-height/2;
ellipse(mx,my,8,8);
stroke(210);
strokeWeight(1);
for(int i=0;i<30;i++){
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx=mx-x,dy=my-y;
float a=atan2(dy,dx);
line(x,y,mx,my);
myTank(x,y,a);
}
void myTank(float x,float y,float a){
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
}
void setup(){
size(500,400);
}
void keyPressed(){
if(keyCode==RIGHT) vx=1;
if(keyCode==LEFT) vx=-1;
if(keyCode==UP) vy=-1;
if(keyCode==DOWN) vy=1;
}
void keyReleased(){
if(keyCode==LEFT||keyCode==RIGHT) vx=0;
if(keyCode==UP||keyCode==DOWN) vy=0;
}
float x=250,y=200,vx=0,vy=0;
void draw(){
x+=vx;
y+=vy;
background(219);
translate(-x,-y);
translate(width/2,height/2);
float mx=mouseX+x-width/2,my=mouseY+y-height/2;
ellipse(mx,my,8,8);
stroke(210);
strokeWeight(1);
for(int i=0;i<30;i++){
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx=mx-x,dy=my-y;
float a=atan2(dy,dx);
line(x,y,mx,my);
myTank(x,y,a);
}
void myTank(float x,float y,float a){
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
}
void setup(){
size(500,400);
}
void keyPressed(){
if(keyCode==RIGHT) vx=1;
if(keyCode==LEFT) vx=-1;
if(keyCode==UP) vy=-1;
if(keyCode==DOWN) vy=1;
}
void keyReleased(){
if(keyCode==LEFT||keyCode==RIGHT) vx=0;
if(keyCode==UP||keyCode==DOWN) vy=0;
}
float x=250,y=200,vx=0,vy=0;
void draw(){
x+=vx;
y+=vy;
background(219);
translate(-x,-y);
translate(width/2,height/2);
float mx=mouseX+x-width/2,my=mouseY+y-height/2;
ellipse(mx,my,8,8);
stroke(210);
strokeWeight(1);
for(int i=0;i<30;i++){
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx=mx-x,dy=my-y;
float a=atan2(dy,dx);
angle=a;
line(x,y,mx,my);
pushMatrix();
myTank(x,y,a);
popMatrix();
if(bulletVX!=0 && bulletVY!=0){
bulletX+=bulletVX;
bulletY+=bulletVY;
ellipse(bulletX,bulletY,20,20);
}
}
float angle,bulletX=0,bulletY=0,bulletVX=0,bulletVY=0;
void mousePressed(){
bulletX=x;
bulletY=y;
bulletVX=cos(angle);
bulletVY=sin(angle);
}
void myTank(float x,float y,float a){
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
}
void setup(){
size(500,400);
}
void keyPressed(){
if(keyCode==RIGHT) vx=1;
if(keyCode==LEFT) vx=-1;
if(keyCode==UP) vy=-1;
if(keyCode==DOWN) vy=1;
}
void keyReleased(){
if(keyCode==LEFT||keyCode==RIGHT) vx=0;
if(keyCode==UP||keyCode==DOWN) vy=0;
}
float x=250,y=200,vx=0,vy=0;
void draw(){
x+=vx;
y+=vy;
background(219);
translate(-x,-y);
translate(width/2,height/2);
float mx=mouseX+x-width/2,my=mouseY+y-height/2;
ellipse(mx,my,8,8);
stroke(210);
strokeWeight(1);
for(int i=0;i<30;i++){
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx=mx-x,dy=my-y;
float a=atan2(dy,dx);
angle=a;
line(x,y,mx,my);
pushMatrix();
myTank(x,y,a);
popMatrix();
for(int i=0;i<bulletN;i++){
bulletX[i]+=bulletVX[i];
bulletY[i]+=bulletVY[i];
ellipse(bulletX[i],bulletY[i],20,20);
}
}
float angle;
int bulletN=0;
float [] bulletX=new float[100];
float [] bulletY=new float[100];
float [] bulletVX=new float[100];
float [] bulletVY=new float[100];
void mousePressed(){
int i=bulletN;
bulletX[i]=x;
bulletY[i]=y;
bulletVX[i]=cos(angle);
bulletVY[i]=sin(angle);
bulletN++;
}
void myTank(float x,float y,float a){
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
}
void setup(){
size(500,400);
}
void keyPressed(){
if(keyCode==RIGHT) vx=1;
if(keyCode==LEFT) vx=-1;
if(keyCode==UP) vy=-1;
if(keyCode==DOWN) vy=1;
}
void keyReleased(){
if(keyCode==LEFT||keyCode==RIGHT) vx=0;
if(keyCode==UP||keyCode==DOWN) vy=0;
}
float x=250,y=200,vx=0,vy=0;
void draw(){
x+=vx;
y+=vy;
background(219);
translate(-x,-y);
translate(width/2,height/2);
float mx=mouseX+x-width/2,my=mouseY+y-height/2;
ellipse(mx,my,8,8);
stroke(210);
strokeWeight(1);
for(int i=0;i<30;i++){
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx=mx-x,dy=my-y;
float a=atan2(dy,dx);
angle=a;
line(x,y,mx,my);
pushMatrix();
myTank(x,y,a);
popMatrix();
for(int i=0;i<bulletN;i++){
bulletX[i]+=bulletVX[i];
bulletY[i]+=bulletVY[i];
ellipse(bulletX[i],bulletY[i],20,20);
}
}
float angle;
int bulletN=0;
float [] bulletX=new float[100];
float [] bulletY=new float[100];
float [] bulletVX=new float[100];
float [] bulletVY=new float[100];
void mousePressed(){
int i=bulletN;
bulletX[i]=x;
bulletY[i]=y;
bulletVX[i]=cos(angle);
bulletVY[i]=sin(angle);
bulletN++;
if(bulletN==100){
for(int k=0;k<50;k++){
bulletX[k]=bulletX[k+50];
bulletY[k]=bulletY[k+50];
bulletVX[k]=bulletVX[k+50];
bulletVY[k]=bulletVY[k+50];
}
bulletN=50;
}
}
void myTank(float x,float y,float a){
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
}
void setup(){
size(500,400);
}
void keyPressed(){
if(keyCode==RIGHT) vx=1;
if(keyCode==LEFT) vx=-1;
if(keyCode==UP) vy=-1;
if(keyCode==DOWN) vy=1;
}
void keyReleased(){
if(keyCode==LEFT||keyCode==RIGHT) vx=0;
if(keyCode==UP||keyCode==DOWN) vy=0;
}
float x=250,y=200,vx=0,vy=0;
void draw(){
x+=vx;
y+=vy;
background(219);
translate(-x,-y);
translate(width/2,height/2);
float mx=mouseX+x-width/2,my=mouseY+y-height/2;
ellipse(mx,my,8,8);
stroke(210);
strokeWeight(1);
for(int i=0;i<30;i++){
line(0,i*30,500,i*30);
line(i*30,0,i*30,500);
}
float dx=mx-x,dy=my-y;
float a=atan2(dy,dx);
angle=a;
line(x,y,mx,my);
pushMatrix();
myTank(x,y,a);
popMatrix();
for(int i=0;i<bulletN;i++){
bulletX[i]+=bulletVX[i];
bulletY[i]+=bulletVY[i];
ellipse(bulletX[i],bulletY[i],20,20);
bulletT[i]--;
if(bulletT[i]==0){
for(int k=i+1;k<bulletN;k++){
bulletX[k-1]=bulletX[k];
bulletY[k-1]=bulletY[k];
bulletVX[k-1]=bulletVX[k];
bulletVY[k-1]=bulletVY[k];
bulletT[k-1]=bulletT[k];
}
bulletN--;
}
}
}
float angle;
int bulletN=0;
float [] bulletX=new float[100];
float [] bulletY=new float[100];
float [] bulletVX=new float[100];
float [] bulletVY=new float[100];
int [] bulletT=new int[100];
void mousePressed(){
int i=bulletN;
bulletX[i]=x;
bulletY[i]=y;
bulletVX[i]=cos(angle);
bulletVY[i]=sin(angle);
bulletT[i]=600;
bulletN++;
if(bulletN==100){
for(int k=0;k<50;k++){
bulletX[k]=bulletX[k+50];
bulletY[k]=bulletY[k+50];
bulletVX[k]=bulletVX[k+50];
bulletVY[k]=bulletVY[k+50];
}
bulletN=50;
}
}
void myTank(float x,float y,float a){
translate(x,y);
rotate(a);
fill(167,167,175);
stroke(110,110,113);
strokeWeight(4);
rect(20,-10,20,20);
fill(204,102,156);
stroke(125,84,105);
strokeWeight(3);
ellipse(0,0,55,55);
}
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