2024年10月28日 星期一

焦慮大爆發

 //week08_01_int_if_page_0_1

PImage img;

void setup()

{

  size(640,480);

  img = loadImage("640x480.png");

}

int page = 0;

void draw(){

  if(page==0){

  background(0);

  textSize(70);

  textAlign(CENTER,CENTER);

  text("Opening",320,240);

}else if(page==1){

  background(img);

 }

}

void mousePressed(){

  if(page==0) page=1;

}

  

//week08_02_RPG_background_640_480_rect_32_32

PImage img;

void setup()

{

  size(640,480);

  img = loadImage("640x480.png");

}

void draw()

{

  background(img);

  for(int i=0;i<15;i++){

  for(int j=0;j<20;j++){

    noFill();

    rect(j*32,i*32,32,32);

  }

 }

}

//week08_03_RPG_copy_createImage_copy_save用複製過來的,因為要剛剛的圖640x480.png

PImage img;

void setup()

{

  size(640,480);

  img = loadImage("640x480.png");

}

void draw()

{

  background(img);

  for(int i=0;i<15;i++){

  for(int j=0;j<20;j++){

    noFill();

    stroke(0);

    rect(j*32,i*32,32,32);

  }

 }

 stroke(255,0,0);

 rect(J*32,I*32,32,32);

}

int I = -1,J = -1;

void mouseMoved()

{

  I = mouseY/32;

  J = mouseX/32;

}

int N = 1;

void mousePressed()

{

  PImage now = createImage(32,32,RGB);

  now.copy(img,J*32,I*32,32,32,0,0,32,32);

  now.save(N+".png");

  N++;

}

}


//week08_04_RPG_1d_array_floor_map

int [][] floor = {

  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},

  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},

  {4,1,1,1,5,4,1,19,3,1,1,1,1,1,1,1,1,1,1,5},

};

PImage img;

PImage [] fimg = new PImage[40];

void setup()

{

  size(640,480);

  img = loadImage("640x480.png");

  for(int i=1;i<=22;i++)fimg[i] = loadImage(i+".png");

}

void draw()

{

  //background(img);

  for(int i=0;i<3;i++){

    for(int j=0;j<20;j++){

      int now = floor[i][j];

      image(fimg[now],j*32,i*32);

  }

 }

 

}



//week08_04_RPG_1d_array_floor_map

int [][] floor = {

  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},

  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},

  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},

  {4,1,1,1,5,4,1,1,1,1,1,3,1,1,1,1,1,1,1,5},

  {4,1,1,1,5,4,1,2,2,2,1,2,1,2,1,1,1,1,1,5},

  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},

  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},

  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},

};

PImage img,user;

PImage [] fimg = new PImage[40];

void setup()

{

  size(640,480);

  img = loadImage("640x480.png");

  user = loadImage("4.png");

  for(int i=1;i<=22;i++)fimg[i] = loadImage(i+".png");

}

int userI =12,userJ=15;

void draw()

{

  //background(img);

  for(int i=0;i<3;i++){

    for(int j=0;j<20;j++){

      int now = floor[i][j];

      image(fimg[now],j*32,i*32);

  }

 }

 image(user,userJ*32,userI*32);

}

void keyPress()

{

  if(keyCode==RIGHT)userJ++;

  if(keyCode==LEFT)userJ--;

  if(keyCode==UP)userI--;

  if(keyCode==DOWN)userI++;

}



week08_05_RPG_userJ_userI_keyPressed
int [][] floor = {
  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
  {4,1,1,1,5,4,1,1,1,1,1,3,1,1,1,1,1,1,1,5},
  {4,1,1,1,5,4,1,2,2,2,1,2,1,2,1,1,1,1,1,5},
  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
};
PImage img,user;
PImage [] fimg = new PImage[40];
void setup()
{
  size(640,480);
  img = loadImage("640x480.png");
  user = loadImage("4.png");
  for(int i=1;i<=22;i++)fimg[i] = loadImage(i+".png");
}
int userI =12,userJ=15;
void draw()
{
  //background(img);
  for(int i=0;i<floor.length;i++){
    for(int j=0;j<20;j++){
      int now = floor[i][j];
      image(fimg[now],j*32,i*32);
  }
 }
 image(user,userJ*32,userI*32);
}
void keyPressed()
{
  if(keyCode==RIGHT)userJ++;
  if(keyCode==LEFT)userJ--;
  if(keyCode==UP)userI--;
  if(keyCode==DOWN)userI++;
}


//week08_06_RPG_wall_detection
int [][] floor = {
  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
  {4,1,1,1,5,4,1,1,1,1,1,3,1,1,1,1,1,1,1,5},
  {4,1,1,1,5,4,1,2,2,2,1,2,1,2,1,1,1,1,1,5},
  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
  {4,1,1,1,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,5},
  {15,1,1,1,5,15,15,15,15,15,15,15,15,15,15,15,15,15,1,5},
  {15,1,1,1,5,15,15,15,15,15,15,15,15,15,15,15,15,15,1,5},
  {15,1,1,1,5,15,15,15,15,15,15,15,15,15,15,15,15,15,1,5},
  {15,1,1,1,5,15,15,15,15,15,15,15,15,15,15,15,15,15,1,5},
  {15,1,1,1,5,15,15,15,15,15,15,15,15,15,15,15,15,15,1,5},
  {15,1,1,1,5,15,15,15,15,15,15,15,15,15,15,15,15,15,1,5},
  {15,1,1,1,5,15,15,15,15,15,15,15,15,15,15,15,15,15,1,5},
  {15,1,1,1,5,15,15,15,15,15,15,15,15,15,15,15,15,15,1,5},
  {15,1,1,1,5,15,15,15,15,15,15,15,15,15,15,15,15,15,1,5},
};
PImage img,user;
PImage [] fimg = new PImage[40];
void setup()
{
  size(640,480);
  img = loadImage("640x480.png");
  user = loadImage("4.png");
  for(int i=1;i<=22;i++)fimg[i] = loadImage(i+".png");
}
int userI =12,userJ=15;
void draw()
{
  //background(img);
  for(int i=0;i<floor.length;i++){
    for(int j=0;j<20;j++){
      int now = floor[i][j];
      image(fimg[now],j*32,i*32);
  }
 }
 image(user,userJ*32,userI*32);
}
void keyPressed()
{
  int newI=userI , newJ=userJ;
  if(keyCode==RIGHT)newJ++;
  if(keyCode==LEFT)newJ--;
  if(keyCode==UP)newI--;
  if(keyCode==DOWN)newI++;
  if(floor[newI][newJ]!=1&&floor[newI][newJ]!=1)
  {
    userI = newI;
    userJ = newJ;
  }
}
//week08_08_RPG_show_info
int [][] floor = {
  {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
  {1,1,1,1,5,4,15,15,15,15,15,15,15,15,15,15,15,15,15,1},
  {1,1,1,1,5,4,15,15,15,15,15,15,15,15,15,15,15,15,15,1},
  {1,1,1,1,5,4,15,15,15,15,15,15,15,15,15,15,15,15,15,1},
  {1,1,1,1,5,4,15,15,15,15,15,15,15,15,15,15,15,15,15,1},
  {1,1,1,1,5,4,15,15,15,15,15,15,15,15,15,15,15,15,15,1},
  {1,1,1,1,5,4,15,15,15,15,15,15,15,15,15,15,15,15,15,1},
  {1,1,1,1,5,15,15,15,15,15,15,15,15,15,15,15,15,15,1,1},
  {1,1,1,1,5,15,15,15,15,15,15,15,15,15,15,15,15,15,1,1},
  {1,1,1,1,5,15,15,15,15,15,15,15,15,15,15,15,15,15,1,1},
  {1,1,1,1,5,15,15,15,15,15,15,15,15,15,15,15,15,15,1,1},
  {1,1,1,1,5,15,15,15,15,15,15,15,15,15,15,15,15,15,1,1},
  {1,1,1,1,5,15,15,15,15,15,15,15,15,15,15,15,15,15,1,1},
  {1,1,1,1,5,15,15,15,15,15,15,15,15,15,15,15,15,15,1,1},
  {1,1,1,1,5,15,15,15,15,15,15,15,15,15,15,15,15,15,1,1},
  {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
};
PImage img,user;
PImage [] fimg = new PImage[40];
void setup()
{
  size(640,480);
  img = loadImage("640x480.png");
  user = loadImage("4.png");
  for(int i=1;i<=22;i++)fimg[i] = loadImage(i+".png");
}
int userI =12,userJ=15;
void draw()
{
  //background(img);
  for(int i=0;i<floor.length;i++){
    for(int j=0;j<20;j++){
      int now = floor[i][j];
      image(fimg[now],j*32,i*32);
  }
 }
 image(user,16,16);
 textSize(30);
 text("Level:   "+level,16,90);
 textSize(30);
 text("Live:   "+live,16,140);
 text("Attack:   "+attack,16,170);
 text("Defense:   "+defense,16,200);
 text("Magic:   "+magic,16,230);
 text("Exp:   "+exp,16,260);
 text("Coins:   "+coin,16,290);
 image(user,userJ*32,userI*32);
 if(gameOver)background(0,255,0);
}
int level=1,live = 2693,attack = 14,defense=16,magic = 10,exp = 72,coin=72;
boolean gameOver = false;
void keyPressed()
{
  int newI=userI , newJ=userJ;
  if(keyCode==RIGHT)newJ++;
  if(keyCode==LEFT)newJ--;
  if(keyCode==UP)newI--;
  if(keyCode==DOWN)newI++;
  if(floor[newI][newJ]!=1&&floor[newI][newJ]!=1)
  {
    userI = newI;
    userJ = newJ;
    if(floor[userI][userJ]==21)gameOver = true;
    floor[userI][userJ]=15;
  }
}


//week08_09_RPG_attack_mage
int [][] floor = {
  {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
  {1,1,1,1,20,4,15,15,15,15,15,15,15,15,15,15,15,15,19,1},
  {1,1,1,1,20,4,15,15,15,15,15,15,15,15,15,15,15,15,19,1},
  {1,1,1,1,20,4,15,15,15,15,15,15,15,15,15,15,15,15,19,1},
  {1,1,1,1,20,4,15,15,15,15,15,15,15,15,15,15,15,15,19,1},
  {1,1,1,1,20,4,15,15,15,15,15,15,15,15,15,15,15,15,19,1},
  {1,1,1,1,20,4,15,15,15,15,15,15,15,15,15,15,15,15,19,1},
  {1,1,1,1,20,15,15,15,15,15,15,15,15,15,15,15,15,15,19,1},
  {1,1,1,1,20,15,15,15,15,15,15,15,15,15,15,15,15,15,19,1},
  {1,1,1,1,20,15,15,15,15,15,15,15,15,15,15,15,15,15,19,1},
  {1,1,1,1,20,15,15,15,15,15,15,15,15,15,15,15,15,15,19,1},
  {1,1,1,1,20,15,15,15,15,15,15,15,15,15,15,15,15,15,19,1},
  {1,1,1,1,20,15,15,15,15,15,15,15,15,15,15,15,15,15,19,1},
  {1,1,1,1,20,15,15,15,15,15,15,15,15,15,15,15,15,15,19,1},
  {1,1,1,1,5,15,15,15,15,15,15,15,15,15,15,15,15,15,19,1},
  {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
};
PImage img,user;
PImage [] fimg = new PImage[40];
void setup()
{
  size(640,480);
  img = loadImage("640x480.png");
  user = loadImage("4.png");
  for(int i=1;i<=22;i++)fimg[i] = loadImage(i+".png");
}
int userI =12,userJ=15;
void draw()
{
  //background(img);
  for(int i=0;i<floor.length;i++){
    for(int j=0;j<20;j++){
      int now = floor[i][j];
      image(fimg[now],j*32,i*32);
  }
 }
 image(user,16,16);
 textSize(30);
 text("Level:   "+level,16,90);
 textSize(30);
 text("Live:   "+hp,16,140);
 text("Attack:   "+attack,16,170);
 text("Defense:   "+defense,16,200);
 text("Magic:   "+magic,16,230);
 text("Exp:   "+exp,16,260);
 text("Coins:   "+coin,16,290);
 image(user,userJ*32,userI*32);
 if(gameOver==1)background(0,255,0);
 if(gameOver==2)background(0,255,0);
}
int level=1,hp = 2693,attack = 14,defense=16,magic = 10,exp = 72,coin=72;
int gameOver = 0;
void keyPressed()
{
  int newI=userI , newJ=userJ;
  if(keyCode==RIGHT)newJ++;
  if(keyCode==LEFT)newJ--;
  if(keyCode==UP)newI--;
  if(keyCode==DOWN)newI++;
  if(floor[newI][newJ]==19)
  {
   if(hp-10<=0)gameOver = 2;
   else{
     hp-=10;
     coin+=10;
     exp+=1;
     userI = newI;
     userJ = newJ;
     floor[newI][newJ]=15;
  }
  }else if(floor[newI][newJ]!=1&&floor[newI][newJ]!=1)
  {
    userI = newI;
    userJ = newJ;
    if(floor[userI][userJ]==21)gameOver = 1;
    floor[userI][userJ]=15;
  }
}


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