void setup() {
size(400, 600);
}
float x=200, y=300;
void draw() {
background(255);
stroke(0);
line(200, 100, x, y);
ellipse(x, y, 30, 30);
stroke(255, 0, 0);//紅色往下的線
line(x, y, x, y+100);
PVector d=new PVector(x-200, y-100).normalize();//
PVector d2=new PVector(0, 1);
float g = PVector.dot(d, d2);
d.mult(100*g);
stroke(0, 255, 0);
line(x, y, x+d.x, y+d.y);
}
void mouseDragged() {
x=mouseX;
y=mouseY;
}
void setup(){
size(400,600);
c = new PVector(200,100);//new出新物件
p = new PVector(200,130);//new出新物件
}
PVector c,p;
void draw(){
background(255);
ellipse(c.x,c.y,10,10);//使用物件c,x
ellipse(p.x,p.y,10,10);
}
void setup() {
size(400, 600);
}
float x=200, y=300;
void draw() {
background(255);
stroke(0);
line(200, 100, x, y);
ellipse(x, y, 30, 30);
stroke(255, 0, 0);//紅色往下的線
line(x, y, x, y+100);
PVector d=new PVector(x-200, y-100).normalize();//
PVector d2=new PVector(0, 1);
float g = PVector.dot(d, d2);
d.mult(100*g);
stroke(0, 255, 0);
line(x, y, x+d.x, y+d.y);
PVector N = new PVector(d.y,d.x).normalize();//長度1
N.mult(100*sin(acos(g))); //g是cos(a),acos(g)就是角度
stroke(0,0,255);//藍色線往右下
line(x, y, x+N.x, y+N.y);
}
void mouseDragged() {
x=mouseX;
y=mouseY;
}
void setup() {
size(400, 600);
}
float x=200, y=300;
void draw() {
background(255);
stroke(0);
line(200, 100, x, y);
ellipse(x, y, 30, 30);
stroke(255, 0, 0);//紅色往下的線
line(x, y, x, y+100);
PVector d=new PVector(x-200, y-100).normalize();//
PVector d2=new PVector(0, 1);
float g = PVector.dot(d, d2);
d.mult(100*g);
stroke(0, 255, 0);
line(x, y, x+d.x, y+d.y);
PVector N =PVector.sub(d2.mult(100),d);//PVector N = new PVector(d.y, d.x).normalize();//長度1
//N.mult(100*sin(acos(g))); //g是cos(a),acos(g)就是角度
stroke(0, 0, 255);//藍色線往右下
line(x,y,x+N.x,y+N.y);
v.x+=N.x/1000;
v.y+=N.y/1000;
x+=v.x;
y+=v.y;
}
PVector v = new PVector();//球的速度
void mouseDragged() {
x=mouseX;
y=mouseY;
}


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