2024年9月30日 星期一

week04一艘出雲要賣1500w有夠貴

 1.week04_1_PShape_loadShape_shape

// week04_1_PShape_loadShape_shape
// google: taiwan svg 下載 svg 檔(檔案總管-檢視-副檔名)
//PImage img = loadImage("image.jpg"); //上週教的
//image(img, 0, 0); // week03_1_PImage_loadImage_image
size(500, 500);
//本周要教的 PShape loadShape shape
PShape taiwan = loadShape("Taiwan-icon.svg"); //本周要教的
PShape taiwan2 = loadShape("tw.svg"); //第2張svg檔
shape(taiwan);
shape(taiwan2);


2.week04_2_pushMatrix_scale_popMatrix

// week04_2_pushMatrix_scale_popMatrix
size(500, 500);
PShape taiwan = loadShape("Taiwan-icon.svg"); //本周要教的
PShape taiwan2 = loadShape("tw.svg"); //第2張svg檔
pushMatrix();
  scale(10);
  shape(taiwan2);
popMatrix();
pushMatrix();
  scale(0.5);
  shape(taiwan2);
popMatrix();


3.week04_3_void_setup_void_draw_void_mouseWheel

// week04_3_void_setup_void_draw_void_mouseWheel
PShape taiwan, taiwan2; //宣告變數 
void setup(){
  size(500, 500);
  taiwan = loadShape("Taiwan-icon.svg");
  taiwan2 = loadShape("tw.svg");
}
float taiwanScale = 1;
void draw(){
  background(#92C2F5);
  pushMatrix();
    scale(10*taiwanScale);
    shape(taiwan);
  popMatrix();
  pushMatrix();
    scale(0.5*taiwanScale);
    shape(taiwan2);
  popMatrix();
}
void mouseWheel(MouseEvent e){
  float d = e.getCount();
  if(d>0) taiwanScale *= 1.1;
  else taiwanScale *= 0.9;
}

4.week04_4_world_svg_float_s_scale_s_void_mouseWheel_s
// week04_4_world_svg_float_s_scale_s_void_mouseWheel_s
PShape world;
void setup(){
  size(800, 400);
  world = loadShape("world.svg");
}
float s = 0.4;
void draw(){
  background(#92C2F5);
  scale(s); //改用變數s初始值是0.4
  shape(world);
}
void mouseWheel(MouseEvent e){
  if(e.getCount()>0) s *= 1.1;
  else s *= 0.9;
}



5.week04_5_world_svg_translate_x_y_void_mouseDragged
// week04_5_world_svg_translate_x_y_void_mouseDragged
PShape world;
void setup(){
  size(800, 400);
  world = loadShape("world.svg");
}
float s = 0.4, x = 0, y = 0;
void draw(){
  background(#92C2F5);
  translate(x, y); //要在加上一個移動量 x, y
  scale(s); //改用變數s初始值是0.4
  shape(world);
}
void mouseDragged(){
  x += mouseX - pmouseX;
  y += mouseY - pmouseY;
}
void mouseWheel(MouseEvent e){ // mouseWheel
  if(e.getCount()>0) s *= 1.1;
  else s *= 0.9;
}


6.week04_6_better_scale
// week04_6_better_scale
PShape world;
void setup(){
  size(800, 400);
  world = loadShape("world.svg");
}
float s = 0.4, x = 0, y = 0;
float realX = 0, realY = 0;
void draw(){
  background(#92C2F5);
  translate(x, y); //要在加上一個移動量 x, y
  scale(s); //改用變數s初始值是0.4
  shape(world);
  ellipse(realX, realY, 10, 10);
}
void mouseDragged(){
  x += mouseX - pmouseX;
  y += mouseY - pmouseY;
}
void mouseWheel(MouseEvent e){ //void mouseWheel(MouseEvent e)
  realX = (mouseX - x) / s;
  realY = (mouseY - y) / s;
  float oldS = s;
  if(e.getCount()>0) s *= 1.1;
  else s *= 0.9;
  x = x + realX*oldS - realX*s;
  y = y + realY*oldS - realY*s;
}

7.week04_7_carrot01_background_stroke_fill_ellipse
// week04_7_carrot01_background_stroke_fill_ellipse
size(600, 500);
background(0);
stroke(255);
fill(0);
ellipse(50, 50, 100, 100);

8.week04_8_carrot02_void_setup_void_draw_void_mouseDragged
// week04_8_carrot02_void_setup_void_draw_void_mouseDragged
void setup(){
  size(600, 500);
  background(0); //黑畫1次
  stroke(255);
  fill(0);
}
void draw(){
  //ellipse(mouseX, mouseY, 100, 100);
}
void mousePressed(){ //mousePressed
  ellipse(mouseX, mouseY, 100, 100);
}


9.week04_9_carrot03_float_s_mouseButton_LEFT_RIGHT
// week04_9_carrot03_float_s_mouseButton_LEFT_RIGHT
void setup(){
  size(600, 500);
  background(0); //黑畫1次
  stroke(255);
  fill(0);
}
void draw(){
  //ellipse(mouseX, mouseY, 100, 100);
}
float s = 25;
void mousePressed(){ //mousePressed
  ellipse(mouseX, mouseY, s, s);
  if(mouseButton==LEFT) s *= 1.1;
  if(mouseButton==RIGHT) s *= 0.9;
}

10.week04_a_carrot04_float_t_cos_t_sin_t
// week04_a_carrot04_float_t_cos_t_sin_t
void setup(){
  size(600, 500);
  background(0); //黑畫1次
  stroke(255);
  fill(0);
}
void draw(){
  //ellipse(mouseX, mouseY, 100, 100);
}
float s = 25, t = 0;
void mousePressed(){ //mousePressed
  ellipse(300+200*cos(t), 250+200*sin(t), s, s);
  t += 0.06;
  if(mouseButton==LEFT) s *= 1.1;
  if(mouseButton==RIGHT) s *= 0.9;
}





























































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