WEEK04-1
PShape taiwan = loadShape("taiwan.svg");
PShape taiwan2 = loadShape("tw.svg");
size(500,500);
shape(taiwan);
shape(taiwan2);
size(500, 500);
PShape taiwan = loadShape("taiwan.svg");
PShape taiwan2 = loadShape("tw.svg");
pushMatrix();
scale(10);
shape(taiwan);
popMatrix();
pushMatrix();
scale(0.5);
shape(taiwan2);
popMatrix();
PShape taiwan,taiwan2;
void setup() {
size(500, 500);
taiwan = loadShape("taiwan.svg");
taiwan2 = loadShape("tw.svg");
}
float taiwanScale = 1;
void draw() {
background(#92C2F5);
pushMatrix();
scale(10*taiwanScale);
shape(taiwan);
popMatrix();
pushMatrix();
scale(0.5*taiwanScale);
shape(taiwan2);
popMatrix();
}
void mouseWheel(MouseEvent e){//滑鼠滾輪
float d = e.getCount();
if(d>0)taiwanScale*=1.1;
else taiwanScale*=0.9;
}
PShape world;
void setup(){
size(800,400);
world = loadShape("world.svg");
}
float s = 0.4;
void draw(){
background(#92C2F5);
scale(s);
shape(world);
}
void mouseWheel(MouseEvent e){
if(e.getCount()>0)s*=1.1;
else s*=0.9;
}
PShape world;
void setup() {
size(800, 400);
world = loadShape("world.svg");
}
float s = 0.4, x=0, y=0;
void draw() {
background(#92C2F5);
translate(x,y);
scale(s);
shape(world);
}
void mouseDragged(){
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
}
void mouseWheel(MouseEvent e) {
if (e.getCount()<0)s*=1.1;
else s*=0.9;
}
PShape world;
void setup() {
size(800, 400);
world = loadShape("world.svg");
}
float s = 0.4, x=0, y=0;
float realX=0, realY=0;
void draw() {
background(#92C2F5);
translate(x, y);
scale(s);
shape(world);
ellipse(realX, realY, 10, 10);
}
void mouseDragged() {
x+=mouseX-pmouseX;
y+=mouseY-pmouseY;
}
void mouseWheel(MouseEvent e) {
realX = (mouseX - x) / s;
realY = (mouseY - y) / s;
float oldS = s;
if (e.getCount()<0)s*=1.1;
else s*=0.9;
x=x+realX*oldS-realX*s;
y=y+realY*oldS-realY*s;
}
以真實座標(滑鼠位置)來放大世界地圖
WEEK04-7
size(600,500);
background(0);
stroke(255);
fill(0);
ellipse(50,50,100,100);
void setup(){
size(600,500);
background(0);
stroke(255);
fill(0);
}
void draw(){
//ellipse(mouseX,mouseY,100+i,100+i);
}
void mousePressed(){
ellipse(mouseX,mouseY,100,100);
}
void setup(){
size(600,500);
background(0);
stroke(255);
fill(0);
}
float s=25;
void draw(){
//ellipse(mouseX,mouseY,100,100);
}
void mousePressed(){
ellipse(mouseX,mouseY,s,s);
if(mouseButton==LEFT)s*=1.1;
if(mouseButton==RIGHT)s*=0.9;
}
void setup(){
size(600,500);
background(0);
stroke(255);
fill(0);
}
float s=25,t=0;
void draw(){
//ellipse(mouseX,mouseY,100,100);
}
void mousePressed(){
ellipse(300+200*cos(t),250+200*sin(t),s,s);
t+=0.03;
if(mouseButton==LEFT)s*=1.1;
if(mouseButton==RIGHT)s*=0.9;
}
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