今天第一個程式:第一個:size(500, 500); PShape taiwan=loadShape("Taiwan-icon.svg"); PShape taiwan2=loadShape("tw.svg"); shape(taiwan); shape(taiwan2);
第二個:size(500, 500); PShape taiwan=loadShape("Taiwan-icon.svg"); PShape taiwan2=loadShape("tw.svg"); pushMatrix(); scale(10); shape(taiwan); popMatrix(); pushMatrix(); scale(0.5); shape(taiwan2); popMatrix();第三個(滑鼠滾輪可以放大縮小):PShape taiwan,taiwan2; void setup() { size(500,500); taiwan=loadShape("Taiwan-icon.svg"); taiwan2=loadShape("tw.svg"); } float taiwanScale=1; void draw() { background(#92C2F5); pushMatrix(); scale(10*taiwanScale); shape(taiwan); popMatrix(); pushMatrix(); scale(0.5*taiwanScale); shape(taiwan2); popMatrix(); } void mouseWheel(MouseEvent e) { float d=e.getCount(); if(d>0)taiwanScale*=0.9; else taiwanScale*=1.1; }
第四個(變成世界地圖,滑鼠滾輪可以放大縮小):PShape world; void setup() { size(800,400); world=loadShape("world.svg"); } float s=0.4; void draw() { background(#92C2F5); scale(s); shape(world); } void mouseWheel(MouseEvent e) { if(e.getCount()>0)s*=0.9; else s*=1.1; }第五個(滑鼠可以拖曳地圖):PShape world; void setup() { size(800, 400); world=loadShape("world.svg"); } float s=0.4, x=0, y=0; void draw() { background(#92C2F5); translate(x, y); scale(s); shape(world); } void mouseDragged() { x+=mouseX-pmouseX; y+=mouseY-pmouseY; } void mouseWheel(MouseEvent e) { if (e.getCount()>0)s*=0.9; else s*=1.1; }第六個(滑鼠指到哪就會放大那邊):PShape world; void setup() { size(800, 400); world=loadShape("world.svg"); } float s=0.4, x=0, y=0; float realX=0, realY=0; void draw() { background(#92C2F5); translate(x, y); scale(s); shape(world); ellipse(realX, realY, 10, 10); } void mouseDragged() { x+=mouseX-pmouseX; y+=mouseY-pmouseY; } void mouseWheel(MouseEvent e) { realX=(mouseX-x)/s; realY=(mouseY-y)/s; float oldS=s; if (e.getCount()>0)s*=0.9; else s*=1.1; x = x + realX*oldS - realX*s; y = y + realY*oldS - realY*s; }第七個:size(600,500); background(0); stroke(255); fill(0); ellipse(50,50,100,100);第八個(滑鼠按下去就畫圓):void setup() { size(600, 500); background(0); stroke(255); fill(0); } void draw() { //ellipse(mouseX, mouseY, 100, 100); } void mousePressed() { ellipse(mouseX, mouseY, 100, 100); }第九個(滑鼠按左右鍵會放大縮小):void setup() { size(600, 500); background(0); stroke(255); fill(0); } void draw() { //ellipse(mouseX, mouseY, 100, 100); } float s=25; void mousePressed() { ellipse(mouseX, mouseY, s, s); if(mouseButton==LEFT)s*=1.1; if(mouseButton==RIGHT)s*=0.9; }第十個(設定一個變數,讓圓跟著走):void setup() { size(600, 500); background(0); stroke(255); fill(0); } void draw() { //ellipse(mouseX, mouseY, 100, 100); } float s=25,t=0; void mousePressed() { ellipse(300+200*cos(t), 250+200*sin(t), s, s); t+=0.06; if(mouseButton==LEFT)s*=1.1; if(mouseButton==RIGHT)s*=0.9; }快捷鍵:
ctrl+R 執行
ctrl+T 自動排版
ctrl+N 新檔案
Git 指令
cd desktop
git clone https://github.com/mickey1132/2024-Interaction
cd 2024-Interaction
git status
git add .
git status
git config --global user.email mickylin1132@gmail.com
git config --global user.name mickey1132
git commit -m WeekXX
git push
cd desktop
git clone https://github.com/mickey1132/2024-Interaction
cd 2024-Interaction
git status
git add .
git status
git config --global user.email mickylin1132@gmail.com
git config --global user.name mickey1132
git commit -m WeekXX
git push
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