1. size(500, 500);
PShape taiwan = loadShape("Taiwan-icon.svg"); PShape taiwan2 = loadShape("tw.svg"); shape(taiwan); shape(taiwan2);
2. size(500, 500);
PShape taiwan = loadShape("Taiwan-icon.svg"); PShape taiwan2 = loadShape("tw.svg"); pushMatrix(); scale(10); shape(taiwan); popMatrix(); pushMatrix(); scale(0.5); shape(taiwan2); popMatrix();
3. PShape taiwan,taiwan2;
void setup(){ size(500, 500); taiwan = loadShape("Taiwan-icon.svg"); taiwan2 = loadShape("tw.svg"); } float taiwanScale = 1; void draw(){ background(#92C2F5); pushMatrix(); scale(10*taiwanScale); shape(taiwan); popMatrix(); pushMatrix(); scale(0.5*taiwanScale); shape(taiwan2); popMatrix(); } void mouseWheel(MouseEvent e){ float d = e.getCount(); if(d>0) taiwanScale *=1.1; else taiwanScale *=0.9; }
4. PShape world;
void setup(){ size(800,400); world = loadShape("world.svg"); } float s = 0.4; void draw(){ background(#92C2F5); scale(s); shape(world); } void mouseWheel(MouseEvent e){ if(e.getCount()>0) s *= 1.1; else s *= 0.9; }
5. PShape world;
void setup(){ size(800,400); world = loadShape("world.svg"); } float s = 0.4, x = 0, y = 0; void draw(){ background(#92C2F5); translate(x,y); scale(s); shape(world); } void mouseDragged(){ x += mouseX - pmouseX; y += mouseY - pmouseY; } void mouseWheel(MouseEvent e){ if(e.getCount()>0) s *= 1.1; else s *= 0.9; }
6. PShape world;
void setup(){ size(800,400); world = loadShape("world.svg"); } float s = 0.4, x = 0, y = 0; float realX = 0, realY = 0; void draw(){ background(#92C2F5); translate(x,y); scale(s); shape(world); ellipse(realX,realY,10,10); } void mouseDragged(){ x += mouseX - pmouseX; y += mouseY - pmouseY; } void mouseWheel(MouseEvent e){ realX = (mouseX- x) / s; realY = (mouseY- y) / s; float oldS = s; if(e.getCount()>0) s *= 1.1; else s *= 0.9; x = x +realX*oldS - realX*s; y = y +realY*oldS - realY *s; }7. size(600,500);
background(0); stroke(255); fill(0); ellipse(50,50,100,100);
8. void setup(){size(600,500); background(0); stroke(255); fill(0); } void draw(){ //ellipse(mouseX,mouseY,100,100); } void mousePressed(){ ellipse(mouseX,mouseY,100,100); }
9. void setup(){size(600,500); background(0); stroke(255); fill(0); } void draw(){ //ellipse(mouseX,mouseY,100,100); } float s = 25; void mousePressed(){ ellipse(mouseX,mouseY,s,s); if(mouseButton==LEFT) s *= 1.1; if(mouseButton==RIGHT) s *= 0.9; }
10. void setup(){size(600,500); background(0); stroke(255); fill(0); } void draw(){ //ellipse(mouseX,mouseY,100,100); } float s = 25, t=0; void mousePressed(){ ellipse(300+200*cos(t),250+200*sin(t),s,s); t += 0.06; if(mouseButton==LEFT) s *= 1.1; if(mouseButton==RIGHT) s *= 0.9; }










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