PImage img;
void setup(){
size(600,400);
img = loadImage("arufa.jpg");
}
void draw(){
image(img,0,0);
}
ctrl+k
PImage img;
void setup(){
size(600,400);
img = loadImage("arufa.jpg");
}
void draw(){
image(img,0,0);
noStroke();
fill(200,200,255,128);
rect(mouseX,mouseY,70,50);
}不要有邊界線 半透明 可隨著滑鼠移動
PImage img;
void setup(){
size(600,400);
img = loadImage("arufa.jpg");
}
void draw(){
image(img,0,0);
noCursor();
noStroke();
fill(200,200,255,128);
rect(mouseX,mouseY-80,70,50);
rect(mouseX-30,mouseY+40,70,50);
rect(mouseX+30,mouseY-40,70,50);
rect(mouseX+60,mouseY,70,50);
rect(mouseX,mouseY,70,50);
rect(mouseX-60,mouseY,70,50);
rect(mouseX-90,mouseY+40,70,50);
rect(mouseX-30,mouseY+40,70,50);
rect(mouseX+30,mouseY+40,70,50);
rect(mouseX+90,mouseY+40,70,50);
rect(mouseX+60,mouseY+80,70,50);
rect(mouseX,mouseY+80,70,50);
rect(mouseX-60,mouseY+80,70,50);
rect(mouseX-30,mouseY+120,70,50);
rect(mouseX+30,mouseY+120,70,50);
rect(mouseX,mouseY+160,70,50);
}
PImage img;
void setup(){
size(600,400);
img = loadImage("arufa.jpg");
}
void draw(){
image(img,0,0);
noCursor();
noStroke();
fill(200,200,255,128);
for(int i=1; i<=7; i++){
for(int j=0; j<i; j++){
float y = i*40, x = -i/2*60+j*60+ ((i%2==0)?30:0);
rect(mouseX+x,mouseY-80+y,70,50);
}
}
for(int i=3; i>=1; i--){
for(int j=0; j<i; j++){
float y = (4-i)*40+160, x = -i/2*60+j*60+ ((i%2==0)?30:0);
rect(mouseX+x,mouseY-80+y,70,50);
}
}
}
size(450,450);
background(220,179,92);
strokeWeight(2);
for(int i=0;i<9;i++){
line(25,25+i*50,425,25+i*50);
line(25+i*50,25,25+i*50,425);
}
圍棋棋盤
void setup(){
size(450,450);
}
void draw(){
background(220,179,92);
strokeWeight(2);
for(int i=0;i<9;i++){
line(25,25+i*50,425,25+i*50);
line(25+i*50,25,25+i*50,425);
}
ellipse(mouseX,mouseY,45,45);
}可以放棋子
int [][] board = new int[9][9];
void setup(){
size(450,450);
}
void draw(){
background(220,179,92);
strokeWeight(2);
for(int i=0;i<9;i++){
line(25,25+i*50,425,25+i*50);
line(25+i*50,25,25+i*50,425);
}
for(int i=0;i<9;i++){
for(int j=0;j<9;j++){
if(board[i][j]==1)ellipse(25+j*50,25+i*50,45,45);
}
}
ellipse(mouseX,mouseY,45,45);
}
void mousePressed(){
int i =mouseY/50, j =mouseX/50;
board[i][j] = 1;
}
可以下棋子並儲存
int goColor = -1;
int [][] board = new int[9][9];
void setup(){
size(450,450);
}
void draw(){
background(220,179,92);
strokeWeight(2);
for(int i=0;i<9;i++){
line(25,25+i*50,425,25+i*50);
line(25+i*50,25,25+i*50,425);
}
for(int i=0;i<9;i++){
for(int j=0;j<9;j++){
if(board[i][j]==0) continue;
if(board[i][j]==1) fill(255);
if(board[i][j]==-1) fill(0);
ellipse(25+j*50,25+i*50,45,45);
}
}
if(goColor==-1) fill(0);
else fill(255);
ellipse(mouseX,mouseY,45,45);
}
void mousePressed(){
int i =mouseY/50, j =mouseX/50;
board[i][j] = goColor;
goColor = goColor * -1;
}黑白棋子交換
int []boardX = {0,-30,+30,+60,0,-60,-90,-30,+30,+90,+60,0,-60,-30,+30,0};
int []boardY = {-80,-40,-40,0,0,0,+40,+40,+40,+40,80,80,80,120,120,160};
PImage img;
void setup(){
size(600,400);
img = loadImage("arufa.jpg");
}
void draw(){
image(img,0,0);
noCursor();
noStroke();
fill(200,200,255,128);
for(int i=0; i<16; i++){
rect(mouseX+boardX[i],mouseY+boardY[i],70,50);
}
}









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