02-1
void setup() {
size(400, 400);
}
void draw() {
background(255);
fill(#FFDC0F);
float a = radians(mouseX);
for (int x=0; x<400; x+=100) {
for (int y=0; y<400; y+=100) {
arc(x+50, y+50, 100, 100, 0+0.5, PI*2-a, PIE);
//x標,y標,寬 , 高,開始,結束 ,派方式畫
}
}
}
02-2
void setup() {
size(400, 400);
}
void draw() {
background(255);
fill(#FFDC0F);
float a = frameCount % 180;
if (a<45) a = radians(a);
else if(a<90) a = radians(90-a);
else if(a<135) a = radians(a-90);
else if (a<180) a = radians(180-a);
arc(200, 200, 300, 300, 0+a, PI*2-a, PIE);
}
//week02_3_pacman_for_open_close
void setup() {
size(400, 400);
}
void draw() {
background(255);
fill(#FFDC0F);
for (int x=0; x<400; x+=100) {
for (int y=0; y<400; y+=100) {
float a = frameCount % 180;
if (a<45) a = radians(a);
else if (a<90) a = radians(90-a);
else if (a<135) a = radians(a-90);
else if (a<180) a = radians(180-a);
arc(x+50, y+50, 100, 100, 0+0.5, PI*2-a, PIE);
//x標,y標,寬 , 高,開始,結束 ,派方式畫
}
}
}
02-5(移動)
void setup() {
size(400, 400);
frameRate(200);//speed
}
int x = 200, y = 200;
void draw() {
background(255);
fill(#FFDC0F);
if (keyPressed && keyCode==RIGHT)x++;
if (keyPressed && keyCode==LEFT)x--;
if (keyPressed && keyCode==UP)y--;
if (keyPressed && keyCode==DOWN)y++;
ellipse(x, y, 100, 100);
}
02-6
//week02_6_pacman_b_dir
void setup() {
size(400, 400);
}
void draw() {
background(255);
fill(#FFDC0F);
for (int x=0; x<400; x+=100) {
for (int y=0; y<400; y+=100) {
float a = frameCount % 180;
if (a<45) a = radians(a);
else if (a<90) a = radians(90-a);
else if (a<135) a = radians(a-90);
else if (a<180) a = radians(180-a);
arc(x+50, y+50, 100, 100, 0+0.5, PI*2-a, PIE);
//x標,y標,寬 , 高,開始,結束 ,派方式畫
}
}
}
02-7(旋轉)
//week02_7_pacman
void setup() {
size(400, 400);
}
float x=200,y=200,d=PI/2*0;
void draw() {
background(255);
fill(#FFDC0F);
float a = frameCount % 180;
if (a<45) a = radians(a);
else if (a<90) a = radians(90-a);
else if (a<135) a = radians(a-90);
else if (a<180) a = radians(180-a);
arc(x, y, 100, 100, d+0+a, d+PI*2-a, PIE);
}
void keyPressed(){
if (keyCode==RIGHT){
x++;
d=PI/2*0;
}
if (keyCode==LEFT){
x--;
d=PI/2*2;
}
if (keyCode==UP){
y--;
d=PI/2*3;
}
if (keyCode==DOWN){
y++;
d=PI/2*1;
}
}
02-8(自行移動)
//week02_8_pacman_dx_dy
void setup() {
size(400, 400);
}
int x=200, y=200, d=0;
void draw() {
background(255);
fill(#FFDC0F);
float a = 0.5;
int [] dx = {1, 0, -1, 0};
int [] dy = {0, 1, 0, -1};
x += dx[d];
y += dy[d];
arc(x, y, 100, 100, PI/2*d+a, PI/2*d + PI*2 - a, PIE);
}
void keyPressed() {
if (keyCode==RIGHT) {
d=0;
}
if (keyCode==LEFT) {
d=2;
}
if (keyCode==UP) {
d=3;
}
if (keyCode==DOWN) {
d=1;
}
}
02-9(按下移動)
//week02_9_pacman_radians_abs_frameCount
void setup() {
size(400, 400);
}
int x=200, y=200, d=0;
void draw() {
background(255);
fill(#FFDC0F);
float a = radians(abs(frameCount%90-45));
int [] dx = {1, 0, -1, 0};
int [] dy = {0, 1, 0, -1};
if(keyPressed) x += dx[d];
if(keyPressed) y += dy[d];
arc(x, y, 100, 100, PI/2*d+a, PI/2*d + PI*2 - a, PIE);
}
void keyPressed() {
if (keyCode==RIGHT) {
d=0;
}
if (keyCode==LEFT) {
d=2;
}
if (keyCode==UP) {
d=3;
}
if (keyCode==DOWN) {
d=1;
}
}







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