//week02_1_pacman_radians_mouseX
void setup() { size(400, 400); } void draw() { background(255); fill(#FFDC0F);//填充黃色 float a =radians(mouseX); for (int x=0; x<400; x+=100) { for (int y=0; y<400; y+=100) { arc(x+50, y+50, 100, 100, 0+a, PI*2-a, PIE); //X座標,Y,寬,高,開始,結束,蘋果派的方法畫 } } } 透過滑鼠移動來控制小精靈嘴巴的開闔
//week02_2_pacman_radians_frameCount
void setup() {
size(400, 400);
}
void draw(){
background(255);
fill(#FFDC0F);//填充黃色
float a=radians(frameCount);
if(a>PI/4)a=a-PI/4;
arc(200,200,300,300,0+a,PI*2-a,PIE);
}
自動張合嘴巴但不完全//week02_3_pacman_open_close_open_close
void setup() {
size(400, 400);
}
void draw(){
background(255);
fill(#FFDC0F);//填充黃色
float a=frameCount%180;
if(a<45)a=radians(a);
else if(a<90)a=radians(90-a);
else if(a<135)a=radians(a-90);
else if(a<180)a=radians(180-a);
arc(200,200,300,300,0+a,PI*2-a,PIE);
}
自動張合嘴巴
//week02_4_for_for_open_close_open_closevoid setup() {
size(400, 400);
}
void draw() {
background(255);
fill(#FFDC0F);//填充黃色
for (int x=0; x<400; x+=100) {
for (int y=0; y<400; y+=100) {
float a=frameCount%180;
if (a<45)a=radians(a);
else if (a<90)a=radians(90-a);
else if (a<135)a=radians(a-90);
else if (a<180)a=radians(180-a);
arc(x+50, y+50, 100, 100, 0+a, PI*2-a, PIE);
}
}
}
自動張合嘴巴且有16個小精靈
//week02_5_pacman_if_keyPressed_keyCode void setup() { size(400, 400); } int x=200,y=200; void draw() { background(255); fill(#FFDC0F);//填充黃色 if(keyPressed && keyCode==RIGHT)x++; if(keyPressed && keyCode==LEFT)x--; if(keyPressed && keyCode==UP)y--; if(keyPressed && keyCode==DOWN)y++; ellipse(x,y,100,100); } 透過上下左右鍵控制圓球
//week02_6_pacman_b_direction_from_week02_3
void setup() {
size(400, 400);
}
void draw(){
background(255);
fill(#FFDC0F);//填充黃色
float a=frameCount%180;
float b=radians(mouseX);
if(a<45)a=radians(a);
else if(a<90)a=radians(90-a);
else if(a<135)a=radians(a-90);
else if(a<180)a=radians(180-a);
arc(200,200,300,300,b+0+a,b+PI*2-a,PIE);
}
自動張合嘴巴並透過上下左右鍵控制
//week02_7_pacman_d_direction_void_keyPressed_keyCode
void setup() {
size(400, 400);
}
float x=200, y=200, d=PI/2*1;
void draw() {
background(255);
fill(#FFDC0F);
float a=frameCount%180;
if (a<45)a=radians(a);
else if (a<90)a=radians(90-a);
else if (a<135)a=radians(a-90);
else if (a<180)a=radians(180-a);
arc(x, y, 100, 100, d+0+a, d+PI*2-a, PIE);
}
void keyPressed() {
if (keyCode==RIGHT) {
x++;
d=PI/2*0;
} else if (keyCode==DOWN) {
y++;
d=PI/2*1;
} else if (keyCode==LEFT) {
x--;
d=PI/2*2;
} else if (keyCode==UP) {
y--;
d=PI/2*3;
}
}
透過上下左右鍵控制嘴巴開合方向//week02_8_pacman_dx_dy_d_void_keyPressed
void setup() {
size(400, 400);
}
int x=200, y=200, d=0;
void draw() {
background(255);
fill(#FFDC0F);
float a = 0.5;
int [] dx = {1,0,-1,0};
int [] dy = {0,1,0,-1};
x += dx[d] ;
y += dy[d] ;
arc(x, y, 100, 100, PI/2*d + a, PI/2*d+PI*2-a, PIE);
}
void keyPressed() {
if (keyCode==RIGHT) d=0;
if (keyCode==DOWN) d=1;
if (keyCode==LEFT) d=2;
if (keyCode==UP) d=3;
}自動往前走並上下左右鍵控制移動方向
//week02_9_pacman_radians_abs_frameCount_if_keyPressed
void setup() {
size(400, 400);
}
int x=200, y=200, d=0;
void draw() {
background(255);
fill(#FFDC0F);
float a = radians(abs(frameCount%90-45));
int [] dx = {1,0,-1,0};
int [] dy = {0,1,0,-1};
if(keyPressed)x += dx[d] ;
if(keyPressed)y += dy[d] ;
arc(x, y, 100, 100, PI/2*d + a, PI/2*d+PI*2-a, PIE);
}
void keyPressed() {
if (keyCode==RIGHT) d=0;
if (keyCode==DOWN) d=1;
if (keyCode==LEFT) d=2;
if (keyCode==UP) d=3;
}
自動開合嘴巴並透過上下左右鍵控制移動方向
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