//week02_1_pacman_radians_mouseX
void setup() {
size(400, 400);
}
void draw() {
background(255);
fill(#FFDC0F);//填充黃色
float a=radians(mouseX);
for (int x=0; x<400; x+=100) {
for (int y=0; y<400; y+=100) {
arc(x+50, y+50, 100, 100, 0+a, PI*2-a, PIE);//改劃弧度
//X座標,Y, 寬, 高, 開始, 結束, 畫畫蘋果派的方法畫
}
}
}
//week02_2_pacman想要照著時間
void setup(){
size(400,400);
}
void draw(){
background(255);
fill(#FFDC0F);
float a= radians(frameCount);
if(a>PI/4)a=a-PI/4;
arc(200,200,300,300,0+a,PI*2-a,PIE);
}
//week02_3_pacman_open_close
void setup(){
size(400,400);
}
void draw(){
background(255);
fill(#FFDC0F);
float a= frameCount%180;
if(a<45)a=radians(a);
else if(a<90)a=radians(90-a);
else if(a<135)a=radians(a-90);
else if(a<180)a=radians(180-a);
arc(200,200,300,300,0+a,PI*2-a,PIE);
}
//week02_4 void setup() { size(400, 400); } void draw() { background(255); fill(#FFDC0F); for (int x=0; x<400; x+=100) { for (int y=0; y<=400; y+=100) { float a= frameCount%180; if (a<45)a=radians(a); else if (a<90)a=radians(90-a); else if (a<135)a=radians(a-90); else if (a<180)a=radians(180-a); arc(x+50, y+50, 100, 100, 0+a, PI*2-a); } } }
//week02_5_pacman_if_keyPressed_keyCode void setup() { size(400, 400); } int x=200, y=200; void draw() { background(255); fill(#FFDC0F); if (keyPressed&&keyCode==RIGHT)x++; if (keyPressed&&keyCode==LEFT)x--; if (keyPressed&&keyCode==UP)y--; if (keyPressed&&keyCode==DOWN)y++; ellipse(x, y, 100, 100); }
//week02_6_pacman_open_close void setup(){ size(400,400); } void draw(){ background(255); fill(#FFDC0F); float a= frameCount%180; float b=radians(mouseX); if(a<45)a=radians(a); else if(a<90)a=radians(90-a); else if(a<135)a=radians(a-90); else if(a<180)a=radians(180-a); arc(200,200,300,300,b+0+a,b+PI*2-a,PIE); }
//week02_7_pacman_direction_void_keyPressed_keyCode void setup() { size(400, 400); } float x=200, y=200, d=0; void draw() { background(255); fill(#FFDC0F); float a=frameCount%180; if (a<45)a=radians(a); else if (a<90)a=radians(90-a); else if (a<135)a=radians(a-90); else if (a<180)a=radians(180-a); arc(x, y, 100, 100, d+0+a, d+PI*2-a, PIE); } void keyPressed() { if (keyCode==RIGHT) { x++; d=PI/2*0; } else if (keyCode==DOWN) { y++; d=PI/2*1; } else if (keyCode==LEFT) { x--; d=PI/2*2; } else if (keyCode==UP) { y--; d=PI/2*3; } }
//week02_8_pacman_dx_dy_d_void void setup(){ size(400,400); } int x=200,y=200,d=0; void draw(){ background(255); fill(#FFDC0F); float a=0.5; int[]dx={1,0,-1,0}; int[]dy={0,1,0,-1}; x+=dx[d]; y+=dy[d]; arc(x,y,100,100,PI/2*d+a,PI/2*d+PI*2-a,PIE); } void keyPressed(){ if(keyCode==RIGHT)d=0; if(keyCode==DOWN)d=1; if(keyCode==LEFT)d=2; if(keyCode==UP)d=3; }//week02-9_pacman_radian_abs_frameCount_if_keyPressed void setup(){ size(400,400); } int x=200,y=200,d=0; void draw(){ background(255); fill(#FFDC0F); float a= radians(abs(frameCount%90-45)); int[]dx={1,0,-1,0}; int[]dy={0,1,0,-1}; if(keyPressed)x+=dx[d]; if(keyPressed)y+=dy[d]; arc(x,y,100,100,PI/2*d+a,PI/2*d+PI*2-a,PIE); } void keyPressed(){ if(keyCode==RIGHT)d=0; if(keyCode==DOWN)d=1; if(keyCode==LEFT)d=2; if(keyCode==UP)d=3; }
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