void setup(){
size(400,400);
}
void draw(){
background(255);
fill(#FFDC0F);
float a=radians(mouseX);
for(int x=0;x<400;x+=100){
for(int y=0;y<400;y+=100){
arc(x+50,y+50,100,100,0+a,PI*2-a,PIE);
}
}
}
void setup(){
size(400,400);
}
void draw(){
background(255);
fill(#FFDC0F);
float a=radians(frameCount);
if(a>PI/4) a-=PI/4;
arc(200,200,300,300,0+a,PI*2-a,PIE);
}
void setup(){
size(400,400);
}
void draw(){
background(255);
fill(#FFDC0F);
float a=frameCount%180;
if(a<45) a=radians(a);
else if(a<90) a=radians(90-a);
else if(a<135) a=radians(a-90);
else if(a<180) a=radians(180-a);
arc(200,200,300,300,0+a,PI*2-a,PIE);
}
void setup(){
size(400,400);
}
void draw(){
background(255);
fill(#FFDC0F);
for(int x=0;x<400;x+=100){
for(int y=0;y<400;y+=100){
float a=frameCount%180;
if(a<45) a=radians(a);
else if(a<90) a=radians(90-a);
else if(a<135) a=radians(a-90);
else if(a<180) a=radians(180-a);
arc(x+50,y+50,100,100,0+a,PI*2-a,PIE);
}
}
}
void setup(){
size(400,400);
}
int x=200,y=200;
void draw(){
background(255);
fill(#FFDC0F);
if(keyPressed && keyCode==RIGHT) x++;
if(keyPressed && keyCode==LEFT) x--;
if(keyPressed && keyCode==UP) y--;
if(keyPressed && keyCode==DOWN) y++;
ellipse(x,y,100,100);
}
void setup(){
size(400,400);
}
void draw(){
background(255);
fill(#FFDC0F);
float a=frameCount%180;
float b=radians(mouseX);
if(a<45) a=radians(a);
else if(a<90) a=radians(90-a);
else if(a<135) a=radians(a-90);
else if(a<180) a=radians(180-a);
arc(200,200,300,300,b+0+a,b+PI*2-a,PIE);
}
void setup(){
size(400,400);
}
float x=200,y=200,d=PI/2*0;
void draw(){
background(255);
fill(#FFDC0F);
float a=frameCount%180;
if(a<45) a=radians(a);
else if(a<90) a=radians(90-a);
else if(a<135) a=radians(a-90);
else if(a<180) a=radians(180-a);
arc(x,y,100,100,d+0+a,d+PI*2-a,PIE);
}
void keyPressed(){
if(keyCode==RIGHT){
x++;
d=PI/2*0;
}
if(keyCode==RIGHT){
y++;
d=PI/2*1;
}
if(keyCode==LEFT){
x--;
d=PI/2*2;
}
if(keyCode==UP){
y--;
d=PI/2*3;
}
}
void setup(){
size(400,400);
}
int x=200,y=200,d=0;
void draw(){
background(255);
fill(#FFDC0F);
float a=0.5;
int []dx={1,0,-1,0};
int []dy={0,1,0,-1};
x+=dx[d];
y+=dy[d];
arc(x,y,100,100,PI/2*d+a,PI/2*d+PI*2-a,PIE);
}
void keyPressed(){
if(keyCode==RIGHT) d=0;
if(keyCode==DOWN) d=1;
if(keyCode==LEFT) d=2;
if(keyCode==UP) d=3;
}
void setup(){
size(400,400);
}
int x=200,y=200,d=0;
void draw(){
background(255);
fill(#FFDC0F);
float a=radians(abs(frameCount%90-45));
int []dx={1,0,-1,0};
int []dy={0,1,0,-1};
if(keyPressed) x+=dx[d];
if(keyPressed) y+=dy[d];
arc(x,y,100,100,PI/2*d+a,PI/2*d+PI*2-a,PIE);
}
void keyPressed(){
if(keyCode==RIGHT) d=0;
if(keyCode==DOWN) d=1;
if(keyCode==LEFT) d=2;
if(keyCode==UP) d=3;
}
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