week02_1_pacman_radians_mouseX
void setup() { size(400, 400); } void draw() { background(255); fill(#FFDC0F);//填充黃色 float a = radians(mouseX); for (int x=0; x<400; x+=100) { for (int y=0; y<400; y+=100) { arc(x+50, y+50, 100, 100, 0+a, PI*2-a, PIE);//改變弧度
//X座標,Y,寬,高,開始,結束,蘋果派的方法畫
} } }//week02_2_pacman 想要照著時間,自動張嘴
//想要照著時間,自動張嘴 void setup() { size(400, 400); } void draw() { background(255); fill(#FFDC0f); float a = radians(frameCount); if (a>PI/4) a =a-PI/4; arc(200, 200, 300, 300, 0+a, PI*2-a, PIE); }
//week02_3_pacman_open_close_open_close
void setup() { size(400, 400); } void draw() { background(255); fill(#FFDC0f); float a = frameCount %180; if (a<45) a =radians(a); else if (a<90) a=radians(90-a); else if (a<135) a=radians(a-90); else if (a<180) a=radians(180-a); arc(200, 200, 300, 300, 0+a, PI*2-a, PIE); }
//week02_4_for_for_open_close_open_close
void setup() { size(400, 400); } void draw() { background(255); fill(#FFDC0f); for (int x=0; x<400; x+=100) { for (int y=0; y<400; y+=100) { float a = frameCount %180; if (a<45) a =radians(a); else if (a<90) a=radians(90-a); else if (a<135) a=radians(a-90); else if (a<180) a=radians(180-a); arc(x+50, y+50, 100, 100, 0+a, PI*2-a, PIE); } } }
week02_5_pacman_if_keyPressed_keyCode
void setup() { size(400, 400); frameRate(200); } int x=200, y=200;//pacman座標 void draw() { background(255); fill(#FFDC0f); if (keyPressed && keyCode==RIGHT) x++; if (keyPressed && keyCode==LEFT) x--; if (keyPressed && keyCode==UP) y--; if (keyPressed && keyCode==DOWN) y++; ellipse(x, y, 100, 100); }
//week02_6_pacman_b_direction_from_week02_3void setup() { size(400, 400); } void draw() { background(255); fill(#FFDC0f); float a = frameCount %180; float b = radians(mouseX); if (a<45) a =radians(a); else if (a<90) a=radians(90-a); else if (a<135) a=radians(a-90); else if (a<180) a=radians(180-a); arc(200, 200, 300, 300, b+0+a, b+PI*2-a, PIE); }//week02_7_pacman_d_direction_void_keyPressed_keyCodevoid setup() { size(400, 400); } float x=200, y=200, d=0; void draw() { background(255); fill(#FFDC0f); float a = frameCount %180; if (a<45) a =radians(a); else if (a<90) a=radians(90-a); else if (a<135) a=radians(a-90); else if (a<180) a=radians(180-a); arc(x, y, 100, 100, d+0+a, d+PI*2-a, PIE); } void keyPressed() { if (keyCode==RIGHT) { x++; d=PI/2*0; } else if (keyCode==DOWN) { y++; d=PI/2*1; } else if (keyCode==LEFT) { x--; d=PI/2*2; } else if (keyCode==UP) { y--; d=PI/2*3; } }void setup() { size(400, 400); } int x=200, y=200, d=0; void draw() { background(255); fill(#FFDC0f); float a=0.5; int[]dx={1, 0, -1, 0}; int[]dy={0, 1, 0, -1}; x+=dx[d]; y+=dy[d]; arc(x, y, 100, 100, PI/2*d+a, PI/2*d+PI*2-a, PIE); } void keyPressed() { if (keyCode==RIGHT) d=0; if (keyCode==DOWN) d=1; if (keyCode==LEFT) d=2; if (keyCode==UP) d=3; }
//week02_9_pacman_radians_abs_frameCount_if_keyPressedvoid setup() { size(400, 400); } int x=200, y=200, d=0; void draw() { background(255); fill(#FFDC0f); float a= radians(abs(frameCount%90-45)); int[]dx={1, 0, -1, 0}; int[]dy={0, 1, 0, -1}; if (keyPressed) x+=dx[d]; if (keyPressed)y+=dy[d]; arc(x, y, 100, 100, PI/2*d+a, PI/2*d+PI*2-a, PIE); } void keyPressed() { if (keyCode==RIGHT) d=0; if (keyCode==DOWN) d=1; if (keyCode==LEFT) d=2; if (keyCode==UP) d=3; }
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